zm_outside_b6

.: ZombieMod Recommended Maps

Moderators: c0ldfyr3, Mods, [CSSMC]

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zm_outside_b6

Post by lex_talionis »

Image

Nice foggy map with a building where humans can barricade the entrance!

Click here to download.
Last edited by lex_talionis on Tue May 09, 2006 1:37 pm, edited 1 time in total.
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Hey Thanks

Post by patrikstar »

Cool it is small but should be fun.

Also if you need a mirror for any of your downloads I'll be happy to help you out there. I have 5Gig space hosting and 250Gig bandwidth.
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Post by lex_talionis »

the dl link is off your host...forgot to mention so thanks
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oh no problem

Post by patrikstar »

oh ya please make a map cfg so that the zombie mod fog override settings is off when playing this map the cssmc server had this map on it and it overwrote all the fog i had on it and everything was visible and wasnt as fun as it could have been but it was still damn fun anyways
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Re: oh no problem

Post by lex_talionis »

patrikstar wrote:oh ya please make a map cfg so that the zombie mod fog override settings is off when playing this map the cssmc server had this map on it and it overwrote all the fog i had on it and everything was visible and wasnt as fun as it could have been but it was still damn fun anyways
I don't run the cssmc servers so I presume he has zombie_fog 1 in their zombiemod.cfg if running .9.8a or .9.8b so it's up to them to make a map specific cfg for zombie_fog 0 for this map.

lex
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Post by c0ldfyr3 »

patrik, did you make this map?

The fog looks better than my fog, that's how I wanted the fog. Ill take a look and see why its so different.
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Post by Spinner »

For some reason, (maybe the double fog) It lagged the server to holy hell. I ended up changing the map 65 seconds after It started because of complaints.
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Post by c0ldfyr3 »

No, there is no double fog. ZombieMod removes his fog and uses its own. Its the map and only the map.

I changed fog settings to the following and it looks amazing..

Code: Select all

// Primary fog colour.
zombie_fog_colour		"176 192 202"

// Secondary fog colour.
zombie_fog_colour2		"206 216 222"

// How close to a players Point-Of-View fog is rendered.
zombie_fog_start		50

// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end			4000

// Enables fog blending between colours.
zombie_fog_blend		1
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Post by patrikstar »

well the map uses this

Code: Select all

// Primary fog colour.
zombie_fog_colour      "176 192 202"

// Secondary fog colour.
zombie_fog_colour2      "206 216 222"

// How close to a players Point-Of-View fog is rendered.
zombie_fog_start      1

// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end         750

// Enables fog blending between colours.
zombie_fog_blend      1
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Post by c0ldfyr3 »

Ya that's what I edited =)
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Post by Undisclosed »

The fog is good, but the players at my server hate dark and fog....
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Post by c0ldfyr3 »

But thats what ZombieMod is =(

I have a new idea for dark mode, will report back.
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Post by patrikstar »

beta six is out please update links to http://www.gfx-pros.com/zm_outside.php removed b# from all future links to prevent download problems later on old ones will be updated once i have updated the map otherwise they will stay the same for a while
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Post by lex_talionis »

OP has been updated to B6 version.

Lex
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