oh ya please make a map cfg so that the zombie mod fog override settings is off when playing this map the cssmc server had this map on it and it overwrote all the fog i had on it and everything was visible and wasnt as fun as it could have been but it was still damn fun anyways
patrikstar wrote:oh ya please make a map cfg so that the zombie mod fog override settings is off when playing this map the cssmc server had this map on it and it overwrote all the fog i had on it and everything was visible and wasnt as fun as it could have been but it was still damn fun anyways
I don't run the cssmc servers so I presume he has zombie_fog 1 in their zombiemod.cfg if running .9.8a or .9.8b so it's up to them to make a map specific cfg for zombie_fog 0 for this map.
For some reason, (maybe the double fog) It lagged the server to holy hell. I ended up changing the map 65 seconds after It started because of complaints.
// Primary fog colour.
zombie_fog_colour "176 192 202"
// Secondary fog colour.
zombie_fog_colour2 "206 216 222"
// How close to a players Point-Of-View fog is rendered.
zombie_fog_start 50
// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end 4000
// Enables fog blending between colours.
zombie_fog_blend 1
// Primary fog colour.
zombie_fog_colour "176 192 202"
// Secondary fog colour.
zombie_fog_colour2 "206 216 222"
// How close to a players Point-Of-View fog is rendered.
zombie_fog_start 1
// How far from a players Point-Of-View that fog stops rendering.
zombie_fog_end 750
// Enables fog blending between colours.
zombie_fog_blend 1
beta six is out please update links to http://www.gfx-pros.com/zm_outside.php removed b# from all future links to prevent download problems later on old ones will be updated once i have updated the map otherwise they will stay the same for a while