zm_tower_b2

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zm_tower_b2

Post by ¿Moo? »

Image

This dark tower is lit with red and blue lights to give it a spooky feel to it and so far theres only 3 stories but more will come soon, most of the furniture in the rooms move so they'll be great to barricade with theres so plenty of places to camp.

*b2 updates*
I added 3 doors to get in the tower since people blocked the door. Also added 2 more floors. I hope you enjoy.

Click here to download.

*edited by PatrikStar to fix download issues with people*
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Post by lex_talionis »

says ul deleted by poster
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Post by ¿Moo? »

I'm here!
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Post by savell2 »

sry but u got another link but not rapid share coz i cant use it :( its sais Download Session invalid
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Post by thepredator »

the link works fine with me and map is good
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Post by savell2 »

how do i Download it then?
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Post by Games »

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Post by patrikstar »

the link is working fine because i updated the post before it was a rapid share link and it wasnt working for some
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Post by lex_talionis »

Folks,

This map is VERY Zombie sided; in other words, this map makes zombies very difficult to kill.

I didn't have a specific zm_tower_b2.cfg and thus used my zombiemod.cfg in which I had zombie_health 2100, knock_back 3, speed 325 and as you can see here: http://www.lex.urldownload.com/stats_le ... lstats.php? Click the "Action" column header to sort by action and you'll see that "zm_tower_b2 Zombies Won" zombies won 6 times but there's no corresponding zm_tower_b2 Humans Won which simply means for the entire map time played (only once so far in this case) humans never won.

I now have a zm_tower_b2.cfg and this is what I'm using:

Code: Select all

// You can add per map configuration settings here.
// Ex: zombie_dark 0

zombie_health 1700
zombie_knockback 4

zombie_welcome_text		"WARNING, THIS MAP CAN MAKE YOU CRAP YOUR PANTS!"
Just FYI,
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Post by Games »

Probably because of this room.

http://www.nlfunhouse.com/media/zm_tower_b20000.jpg
http://www.nlfunhouse.com/media/zm_tower_b20001.jpg

There's noway zombie's can get into that room, even if there are only 2-3 humans in the room.
The entrance to the room is way to small.
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Post by lex_talionis »

Games wrote:Probably because of this room.

http://www.nlfunhouse.com/media/zm_tower_b20000.jpg
http://www.nlfunhouse.com/media/zm_tower_b20001.jpg

There's noway zombie's can get into that room, even if there are only 2-3 humans in the room.
The entrance to the room is way to small.
Okay now I'm a little freaked-out...I'm tracking that for the first time I enabled map-zombie-stats that humans never won??? Did they just not find this room? I'm concerned now.

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Post by ¿Moo? »

well i quickly fixed thing in b3, just changed the entrances to some rooms and changed the skybox
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Post by lex_talionis »

looks a lot better...the entrences are bigger in those camping rooms for humans...so yea a good improvement.

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Post by ¿Moo? »

heres b4 just added random spawn points
Attachments
zm_tower_b4.rar
zm_tower_b4
(701.85 KiB) Downloaded 721 times
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umm

Post by patrikstar »

ok sorry to say anything really bad but i do not really like this map its very large and lags on some servers and its way to day that night vision hardly works
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