zm_wastelandbeta2

.: ZombieMod Recommended Maps

Moderators: c0ldfyr3, Mods, [CSSMC]

One of them.
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Post by icepick66 »

change the fog colour a bit to further blend in with the sky, or use the italy skybox, which is clever, and changes colour to your env_fog entity heh
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Post by JoeReaper »

Yeah, I cant tell right now if zombies can get on the big house's roof with all the props blown away (the chairs. the cabinets, and the prop in the middle that i was talking about), when I get a couple buddies on later, ill see if it can be done. Anyways, I just feel like something with the big house needs a new action plan, but i cant quite get my finger on it yet. If I can think of anymore suggestions for it, I will let you know.
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Post by Something »

Expect a second beta soon.
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Post by Something »

And that second beta is now!

Changes:

-Improved FPS

-New and improved spots.

-Some bug fixes


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Post by ebola »

Something wrote:And that second beta is now!

Changes:

-Improved FPS

-New and improved spots.

-Some bug fixes


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Title of topic needs to be changed :)
One of them.
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Post by Something »

Thats yor cue Icebreaker. :wink:
One of them.
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Post by Something »

Any problems with this one so far?
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Post by JoeReaper »

I feel that the new house needs either some crate boxes or raised ground by the windows. i still feel that the other large house is still missing something. Other than that, its looking sharp.
JoeReaper Rly?
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Post by Something »

Ok, is the fps good for you?
One of them.
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Post by Something »

Any other bugs before I release a final version?
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Post by sheryip »

i played it on my server. its still very laggy for players on my server
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One of them.
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Post by Something »

Ok, I fixed up the fps, its now 20+ more. Any spots you would liek implemented?
Boo
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Post by Boo »

hey i just thought of something from a previous post "light house"

Someone (in general not the user xD) should make a map like zm_light-house and have like 4 light houses on a small island and 1 house in middle, with undergound mining tunells and spots in the lighthouses (which will be quite big building) with small little areas to baricade up with windows you can possibly shoot out (also giving abilityy for zombie to jump off top and land in window edge giving them a 'slite' chance. :)
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One of them.
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Post by Something »

I'm planning something similar to that in my next map, zm_whiteout. A frozen over coastal village.
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Post by Boo »

:o nice!

I wish i knew how to make maps, i look at guides and they are so confusing >.<! :cry:
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