.: ZombieMod Recommended Maps
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
Post
by icebreaker » Fri Jun 30, 2006 6:38 pm
I have these settings on my server:
zombie_health 3000
zombie_speed 215
zombie_knockback 2
And an ammo script ofcourse, I dont like infinit ammo
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Fri Jun 30, 2006 7:14 pm
wow 3000 healt ^_^
i have unlimited ammo
setup my server like the hells gamers server
(from the beginning)
the players like it so
i have some maps with zm healt 1000 and limited ammo (must reaload)
but shortly the players start a votemap
extrabonus 4 killing a zombie dont change this
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht » Fri Jun 30, 2006 10:23 pm
test with my settings ...
50 50 chance again ....
but CT teamwork is required
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Fri Jun 30, 2006 10:33 pm
What is actually the speed of the human's ?
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
Post
by icebreaker » Fri Jun 30, 2006 10:48 pm
I've read 140 somewhere
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht » Sat Jul 01, 2006 8:31 am
is it this in server.cfg ?
sv_maxspeed 320
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht » Fri Jul 07, 2006 2:17 pm
updated to beta5
i addet more buildings, fix some things
and addet sofas and sodamachines
download and test
Attachments
zm_moon_texture_b5.zip
(912.49 KiB) Downloaded 599 times
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
Post
by icebreaker » Fri Jul 07, 2006 2:41 pm
First to download ! ^^ I've tested it, the map is amazingly good, I thought b4 was a good version already, but b5 must be the best version ever made, CONGRATZ ! This is a veryyyyy good map, now if the Hosting Company didnt put my server down for no reason I would put it online on my server
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games » Fri Jul 07, 2006 4:13 pm
Looking better all the time moonlight
do you want me to edit the first post ?
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Fri Jul 07, 2006 4:55 pm
yes do it
thanks
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht » Sat Jul 08, 2006 9:52 pm
ok, i now work on the final
please tell me what i can change or make better
i wanna be start a new project
and finalize the texture map
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games » Thu Jul 13, 2006 4:22 am
Orginal post updated to zm_moon_texture_v1
I'll update the screenshot later this day after work.
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Fri Jul 14, 2006 4:34 pm
Moon i do suggest u remove the strider or change it, when there's 3 or more people on it ,it's pretty much impossible to get them.
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Fri Jul 14, 2006 5:07 pm
i've used the same dimensions like the container in ba_texture_arean
and the CTs are camping on this place, are will get by zombies 90%
the only diffrent is the invisible ladder
i work on a v1_fix, but hammer would not to compile
(crashes after 2 hours)
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games » Fri Jul 14, 2006 5:21 pm
Well once the zombie's get up they are shot back easy by shotgun and p90
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