zm_moon_texture_v1_fix

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Post by icebreaker »

I have these settings on my server:

zombie_health 3000
zombie_speed 215
zombie_knockback 2

And an ammo script ofcourse, I dont like infinit ammo :)
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Post by MoOnLiGht »

wow 3000 healt ^_^

i have unlimited ammo

setup my server like the hells gamers server :) (from the beginning)
the players like it so

i have some maps with zm healt 1000 and limited ammo (must reaload)
but shortly the players start a votemap

extrabonus 4 killing a zombie dont change this
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Post by MoOnLiGht »

test with my settings ...

50 50 chance again ....
but CT teamwork is required
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Post by Games »

What is actually the speed of the human's ?
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Post by icebreaker »

I've read 140 somewhere
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Post by MoOnLiGht »

is it this in server.cfg ?

sv_maxspeed 320
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Post by MoOnLiGht »

updated to beta5

i addet more buildings, fix some things
and addet sofas and sodamachines :)

download and test
Attachments
zm_moon_texture_b5.zip
(912.49 KiB) Downloaded 599 times
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Post by icebreaker »

First to download ! ^^ I've tested it, the map is amazingly good, I thought b4 was a good version already, but b5 must be the best version ever made, CONGRATZ ! This is a veryyyyy good map, now if the Hosting Company didnt put my server down for no reason I would put it online on my server :(
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Post by Games »

Looking better all the time moonlight :P do you want me to edit the first post ?
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Post by MoOnLiGht »

yes do it

thanks :)
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Post by MoOnLiGht »

ok, i now work on the final
please tell me what i can change or make better
i wanna be start a new project

and finalize the texture map
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Post by Games »

Orginal post updated to zm_moon_texture_v1

I'll update the screenshot later this day after work. :)
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Post by Games »

Moon i do suggest u remove the strider or change it, when there's 3 or more people on it ,it's pretty much impossible to get them.
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Post by MoOnLiGht »

i've used the same dimensions like the container in ba_texture_arean
and the CTs are camping on this place, are will get by zombies 90%

the only diffrent is the invisible ladder

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i work on a v1_fix, but hammer would not to compile :(
(crashes after 2 hours)
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Post by Games »

Well once the zombie's get up they are shot back easy by shotgun and p90 :(
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