How do I shut-off Zombie?
Moderators: c0ldfyr3, Mods, [CSSMC]
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How do I shut-off Zombie?
How do I get zombie mod to turn off without typeing "zombie_mode 0" in console at every startup? I placed "zombie_mode 0" (with out " ") in the server.cfg and it still does not disable it on start up.I am trying to run a multiple mod server but I cant do this without this command responding on startup.
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Yep I already got it in the autoexec and still enables zm at start. and the map cfg.'s I am thinking I could make the server be Zombie mod when the server is voted to a zm map and a RPG/DM when its voted to a surf_ map. So do i have to make a cfg. for every map i have and place the disable/enable commands for the mod i want to run on that map in that maps cfg? one more ? where do i place all these map.cfg's in mani or the FTP?
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The map specific cfg's for use with mani need to be in: cfg\mani_admin_plugin\map_config
Yes if you want to use zombiemod for certain maps and other mods for other maps you need to make a cfg for each map.But that isn't much work since certain maps use the same settings to just upload the .cfg than rename it local and than upload it etc.
Yes if you want to use zombiemod for certain maps and other mods for other maps you need to make a cfg for each map.But that isn't much work since certain maps use the same settings to just upload the .cfg than rename it local and than upload it etc.
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So say i wanted surf maps to be rpg/cssdm with no zm i would put:
cssrpg_enable "1"
cssdm_enable
zombie_mode 0
And for the Zm maps i want to run Zombie mod i would put following in maps cfg's:
zombie_mode 1
cssdm_disable
cssrpg_enable "0"
But i am haveing problems with the cssdm_disable and zombie_mode 0 commands not working, but they should work in the individual map cfgs.
cssrpg_enable "1"
cssdm_enable
zombie_mode 0
And for the Zm maps i want to run Zombie mod i would put following in maps cfg's:
zombie_mode 1
cssdm_disable
cssrpg_enable "0"
But i am haveing problems with the cssdm_disable and zombie_mode 0 commands not working, but they should work in the individual map cfgs.
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