zombie_mansion_atnight_beta2

.: ZombieMod Recommended Maps

Moderators: c0ldfyr3, Mods, [CSSMC]

Uber Elite
Posts: 278
Joined: Wed Apr 26, 2006 3:28 pm
Location: Austin, TX

zombie_mansion_atnight_beta2

Post by lex_talionis »

Image

Quote "thepredator2" from fpsbanana, he's also registerd here, so thanks for a superb map!
thepredator2 wrote:DESCRIPTION:

Alot of changes made to "zombie_mansion_atnight_beta1" map, like for example, ive added 2 more rooms on inside the mansion and one at the side of it. Also the maze is had modifications done to it, ive added a new area at the back of the maze. ive also added a vent which links one of the room at the bottom right to the new room inside. the lighting has been brightened slightly. There is a new area which you can teleport to by jumping on the orange fizzy thing at the back of the maze. This is not final version as ive decided to make area all the way arround the mansion and also add more areas inside the mansion, so expect more undates. Enjoy the map. :D

OUTLINE:
A group of zombies have dug through the ground and are heading to the mansion, its your job as human to kill them before u get killed. :) lol
Click here to download.
One of them.
Posts: 139
Joined: Sat Apr 29, 2006 2:18 am

Post by personaljihad »

Cool.
One of them.
Posts: 139
Joined: Sat Apr 29, 2006 2:18 am

Post by personaljihad »

There's an invisible wall on the ledge on the side of the playground, there is also an invisible wall on the roof.
Newbie
Posts: 8
Joined: Mon May 08, 2006 1:31 am

Noooo

Post by thepredator »

lol, sorry to have to break this news to u but i might have made this map too solid for zombies to win. so im gonna need to edit some areas out. it might still be good fun on zombie horde, but for zombiemod its too hard. ive tested it out on a server. Guess i need to check before i release a new update within few days. The weed made me do it :)
Uber Elite
Posts: 278
Joined: Wed Apr 26, 2006 3:28 pm
Location: Austin, TX

Re: Noooo

Post by lex_talionis »

thepredator wrote:lol, sorry to have to break this news to u but i might have made this map too solid for zombies to win. so im gonna need to edit some areas out. it might still be good fun on zombie horde, but for zombiemod its too hard. ive tested it out on a server. Guess i need to check before i release a new update within few days. The weed made me do it :)
nothing wrong with weed...i agree, BUT, I have a really good action plan. You actually mean too solid for humans to win right????? I watched some players and with those platforms in the back of the maze, it's really hard for zombies to win. So here's what i'm going to do...

Just make a map config which the current zombiemod allows zombie_mansion_atnight_beta2.cfg and in it put:

zombie_health 2100
zombie_speed 325
zombie_knockback 2
zombie_jetpack 1
human_jetpack 0
zombie_jetpack_timer 5

Now, only when this map is on will these cvars take effect, so players will learn that zombies will have 5 seconds of jetpack fuel to fly up to the platforms etc.

Lex
p.s. but yea...make another...it's a good concept map!
Newbie
Posts: 8
Joined: Mon May 08, 2006 1:31 am

new update

Post by thepredator »

zombie_mansion_atnight_beta3 released today as i felt zombie_mansion_atnight_beta2 had one main camping area where it was difficult for zombies to win. The main camping area was the stones at t spawn. Now u cannot go on them and ive also added more rooms inside and added a new mistery box, if broken will electrify the maze walls until it be switched off in mansion. (requires two to switch off the electric)

http://www.fpsbanana.com/?section=viewi ... main.12794
The Weed Made Me Do It
Uber Elite
Posts: 278
Joined: Wed Apr 26, 2006 3:28 pm
Location: Austin, TX

Post by lex_talionis »

I just added zombie_mansion_atnight_beta3 to both of our servers...thanks! I'll update this thread soon.

Lex
Moderator
Posts: 578
Joined: Fri May 05, 2006 7:00 am
Location: Netherlands

Post by Games »

I walked through your map and it seems the layout is better, but the fps is much worser now and i compared it to beta2. :shock:
I have tested this on my own pc walking alone in the map and there's really a big difference in fps.
Perhaps you have optimized it wrong or forgot to optimized it, so would you please optimize your map. :)
One of them.
Posts: 139
Joined: Sat Apr 29, 2006 2:18 am

Post by personaljihad »

I hated the t spawn stones.
Newbie
Posts: 8
Joined: Mon May 08, 2006 1:31 am

re

Post by thepredator »

hi games, i think thats because ive adjusted the brightness, but i will be fixing that in the next release. i just want some more ideas on what could be included. im thinking of making a underground sewer aswell. if u have any suggestions in what could be added just post me a message and will be included in next update.
The Weed Made Me Do It
Newbie
Posts: 8
Joined: Mon May 08, 2006 1:31 am

new map

Post by thepredator »

hi ive almost finished new map will be up in few days time. zombie_yard or zombie_scrapyard. also improved fps on mansion map. going to finalise the final mansion which is better than before as mansion is big.
The Weed Made Me Do It
Moderator
Posts: 578
Joined: Fri May 05, 2006 7:00 am
Location: Netherlands

Post by Games »

Good news Thepredator i'm curious about your new map. 8)
Power User
Posts: 55
Joined: Thu May 18, 2006 9:10 pm

Post by UFG|FaTHoM »

I like the maps overall theme/layout. But theres a few things that are going to keep me from running this on my server after today..

#1 FPS is horrible (i know you're making a new beta so I hope its better)
#2 the stone structures in center of the map.. 1 access point to them and that narrow stone makes it absolutely impossible for a zombie to get to a human up there.. Unless you run jetpacks/low gravity. They just camp on the opposite stone from the ladder stone and shoot the zombies when they run to the top of the ladder and they fly off. People all camp there the entire round it's sooo boring.
#3 On my 32 man server every round people spawn inside each other.. its as bad as it gets. Sometimes 6pairs of ppl spawn stuck together.. Maybe random spawns would be better?
#4 Maybe some furniture in the two side rooms?


Not being picky just trying to help.. I like the map overall.
Uber Elite
Posts: 332
Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles

Post by Undisclosed »

this map is great, the only problem that bothers me is the extremely low fps
Uber Elite
Posts: 422
Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium

Post by icebreaker »

Too low fps, what bothers me, dunnow if others have same problem is the name Predator in map being purple with black squares for me -_-
The theme is good though, people like the map but haaaate like I said the fps, I get around 20 - 40 fps in the map.
Maybe a v4 or final version with good fps ? :p
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests