You have a pretty cool idea for the map, however I think it could be executed a bit better. You should take peoples advice, especially with furniture. Try to balance the map out, giving it equal spots for humans to hide, and equal spots for zombies to get the humans. Don't focus on any "god" like spots, where all the humans will rush for.
It's great to see people making maps with more depth for zombie mod nowadays (at least, thats what I try to accomplish).
Also, I'd suggest you take a look at http://www.student.kun.nl/rvanhoorn/Optimization.htm in order to optimize your map, which will end up increasing other players FPS and help you with compiling the map faster.
Hope this helps, good luck with any future projects.
Thanks, ill work on it, as its a beta,
as for the leaks, theirs no leaks :p, otherwise the water wouldent work, im going to work on the buildings so you can enter most of them, and ill add a other street
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
the fps is now sitting at 130 average, instead of 40 lol, a lot of optimisation has been done to it,
the sewers have remained untouched, the toilet room is now climbable, climb up the drainpipe, or the boxes, and with a friend you can reach the saloon roof, most of the office props are now moveable,
theirs a new street, with 2 new buildings, 1 maze building, the other inaccessible, the BBQ area has 2 exits now
the little ally has a door which is closable, so humans can camp, and climb over the fence when the zombies get to close, then they can break the boxes so the zombies cant climb over and follow them. the garage now has a other exit, the saloon is now accessible, i fixed a bug in the stairs in the office, and now theirs a ally through the dimension studios building, with a nifty control panel to control the doors, so it gives a nice little camping spot, and that is about it, lol
i prefer to make humans run from their predator, than just sit on their asses all day,
to move the green bins you may want to put the push scale to 7,
Also the layout is the optimum design to incorporate into the sewer and maintain fps, as I built the sewer first then the street, around it, thinking the sewer was going to be the main battle field,
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
unlike the crash on load, this is a diffrent bug, do you have ssh, or acess to the servers console, where it will feedback the error, found out this today lol, not good. im gonging to run each peice of the map, but seing as this crash only happens on linux itll be hard to nail down
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
Ive managed to fix the bug, and its been on my server for 30 minutes without the server crashing, (lol my pc crashed). i need to get my friend to bspzip it again, then it should be finaly done, with a new easter egg, and some other places to camp
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter