Mass Time outs (client crashes)

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Mass Time outs (client crashes)

Post by personaljihad »

17:25:36 L 06/02/2006 - 17:01:18: Team "CT" triggered "CTs_Win" (CT "1") (T "0")
17:25:36 L 06/02/2006 - 17:01:18: Team "CT" scored "1" with "16" players
17:25:36 L 06/02/2006 - 17:01:18: Team "TERRORIST" scored "0" with "1" players
17:25:36 L 06/02/2006 - 17:01:18: World triggered "Round_End"
17:25:37 L 06/02/2006 - 17:01:20: "ρғ| ·٠●•Dead of 1337<27><STEAM_0:1:8051473><TERRORIST>" disconnected (reason "ρғ| ·٠●•Dead of 1337 timed out")
17:25:37 L 06/02/2006 - 17:01:20: "^_^$Bµl_€tpR()()F$^_^LFclan!<72><STEAM_0:0:8291579><CT>" disconnected (reason "^_^$Bµl_€tpR()()F$^_^LFclan! timed out")
17:25:37 L 06/02/2006 - 17:01:20: "Conker Killd You<84><STEAM_0:0:6174462><CT>" disconnected (reason "Conker Killd You timed out")
17:25:37 L 06/02/2006 - 17:01:20: " <Đ|Ħ|Ŭ>Masak|UK| ADMIN<74><STEAM_0:1:10105646><CT>" disconnected (reason " <Đ|Ħ|Ŭ>Masak|UK| ADMIN timed out")
17:25:37 L 06/02/2006 - 17:01:20: ">Creme< Jim<79><STEAM_0:1:11013964><TERRORIST>" disconnected (reason ">Creme< Jim timed out")
17:25:37 L 06/02/2006 - 17:01:20: "PersonalJihad|www.hl2land.net<90><STEAM_0:0:9847214><CT>" disconnected (reason "PersonalJihad|www.hl2land.net timed out")
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Post by Spinner »

Im getting the exact same on both my servers.
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Post by c0ldfyr3 »

Thats strange, although ZM couldnt possibly be causing it I dont think but ill look into it on Spinners servers.
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Post by Cirka »

Same problem here. So far, I've tried it with bots and beetlesmod, and with bots alone. Gonna try it without either later. If I have some luck, I'll post.
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Post by Cirka »

I guess some steam updates slipped through my fingers, everyone update their srcds, it works now.
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Post by Spinner »

After updating Mani to current most clients errors stopped. But now there Is a serious lagg issue. Need admin In zombiemod. :shock:
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Post by Undisclosed »

I am having that lag issue too
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Post by Spinner »

ok, did some testing with a clan mate and have so far solved my super lagg Issue, I unloaded zombiemod and before i did I checked the cpu% using the linux boxes top command. The server was 29/32 players and cpu was running at 78%. It fluctuated around 70-90, now this Is the only server running on an athlon64 3000+ box with 1g ram. When I unloaded zombiemod It dropped to 18% with 16/32 players on the server, Then I loaded zombiemod with meta Instead of letting It load on server start like I normaly do.... the server was 29/32 and I never saw It go past 50% cpu, the lagg was tottaly gone after that, I then looked at our other zombie server on a separte box and that as well was running 55% CPU till I did the same trick, now "so far" both servers are full and running under 60% cpu at all times with no lagg. Seems when zombiemod loads when you first start up a server, to bog down ... but when after killing a server, restarting It and then loading zombiemod less load Is noticed.. maybe more hooks,processes,etc are being run when Its loaded after server Is running? Hell I dont know, whats your view cold?
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Post by personaljihad »

Still getting lots of client crashes with mani 1.1.0zi.
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Post by personaljihad »

Mass timeouts appeared to have been caused by me having zombiemod.cfg stuff in server.cfg , seems to be fixed!
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Post by Spinner »

I was just Informed that lagg Is now happening on almost all zombie servers. I noticed a steam update 2 days ago... Id Imagine this Is a part of It. Ill check my server.cfg and see If my lagg goes away. I noticed a lot of lagg on player connect and also when ppl are playing even tho they are on a team It seems that they are still somehow In spec. once I kick them they rejoin and then they are on a team and not spec, the lagg goes away, I also noticed 98% cpu usage.
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Post by personaljihad »

ah, still getting mass timeouts.

Mani 1.2.0 beta n rc2 Source MM version
Zombie Mod 1.1.5
Metamod 1.2.3

Linux
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Post by personaljihad »

Just did a test with mani off, still getting them, that leaves zombie mod as the cause. The crashes seem to happen after round_start.
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Post by Nebhead »

spawn lag?
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Post by icebreaker »

My server seems to crash a lot lately with the ZombieMod, some more having this problem ?
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