ZombieMod 1.1.2 (Sorry!)

.: ZombieMod News

Moderators: c0ldfyr3, Mods

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MOD Creator
Posts: 475
Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland

ZombieMod 1.1.2 (Sorry!)

Post by c0ldfyr3 »

1.1.2
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- Fixed crash bug introduced with 1.1.1

Sorry about that, my own fault for not testing properly before release. This has been tested for 24 hrs without a single crash.

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Also, this month I only hit 40gb transfer so I should be able to support everything just fine unless traffic doubles in one month, which is highly doubtfull!
Uber Elite
Posts: 278
Joined: Wed Apr 26, 2006 3:28 pm
Location: Austin, TX

Post by lex_talionis »

Nice! So far on Windows, one map-change and ~ 30 mins. at 3/4 to full server load. I'm starting to ask the general question "Have you noticed less sticking diliemas?" I'll post what the players answer up to.

Lex
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