zm_forest_v2

.: ZombieMod Recommended Maps

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Post by Grey Echo »

IcePick33,
While most of this is true, I'm going to make some changes to the light version so that there's more places to camp, hide, etc. This NEEDS to be done because obviously in the light version there will be no dark places to hide in anymore. I'm also going to try and decrease the lag and increase the FPS if I can, even though I'm not sure I can do too much anymore.

Icebreaker,
Good to hear! :D
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Post by Grey Echo »

Having a spot of trouble with the moving models (couches, chairs, etc)...

What model type should I set them to? I believe "prop_physics_override", but when I try this the props can move at lightning speed even WITHOUT the alterations to the gravity that many servers have...

So, I'm wondering what model type I should set these props to and the best settings to apply them with so that they act like props in every other zombie map.

I might know how to create a map, but I'm still a noob when it comes to settings like these. :P
Thanks! After this alteration both maps will be complete!


EDIT: Nevermind I fixed it. You need to use "prop_physics_multiplayer" on most/all props for the interation to work correctly on a zombie server. :D ...Maps are almost complete. I've added so many things it's insane and ALL of you will LOVE it, trust me! 8)
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Post by lil_a89 »

damn this yo firt map? my first map was WACK! lol good job :)
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Post by Grey Echo »

Alright, the final versions are complete!
Check out the "General" section for the final maps.
Hopefully they too will be moved to the "maps" section soon!

To Website Moderators,
I'm glad you like the map! :D
Please post the new finals (light AND dark) in the maps section if you like them as well.
I think it would be best to keep the two finals seperate.
THANKS! 8)
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Post by CyberMew »

just a feedback after looking around inside... the building lights seems to be too blinding for the players.. maybe it is changed in the night verison? we prefer night rather than day.. :?
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Post by Grey Echo »

Nearly every problem is fixed in the night version. This version is quite old and I'm hoping that it is removed and replaced with the new night version shortly. Thanks for the concern. :)
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Elite| Ech0 - ZombieMod Mapper
========================
Finished Projects:
- zm_forest_night (Latest)
- zm_forest_light_final
- zm_forest_dark_final
Boo
One of them.
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Post by Boo »

Bugs Found by me:

-Walk through trees :lol:
-By the tree house thing when you jump on the barrels or boxes i forgot wat they were, you can get stuck in the little corner and can't get out. (Suggest you make that a hidden tunell or block it up so u can get back out).

I'll let you know if i find any others.

BTW - ADD MORE SPOTS :\
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Post by Grey Echo »

All of these bugs and such you have mentioned (besides the walkthough trees one, that is completely unfixable, trust me there was a long discussion about it and a TON of research) was fixed, along with many other things in the remake final that should replace this one soon.

To find this map, I've included a link so you won't have to:
http://zombiemod.com/forums/viewtopic.php?t=705

Thanks for the concern. It was all been taken care of as best as possible. 8)
-------------------------------------------
Elite| Ech0 - ZombieMod Mapper
========================
Finished Projects:
- zm_forest_night (Latest)
- zm_forest_light_final
- zm_forest_dark_final
One of them.
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Post by Something »

Actually uoi can make them fixed by making a block player brush around each tree.
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Post by MoOnLiGht »

Something wrote:Actually uoi can make them fixed by making a block player brush around each tree.
omg there are masses of trees ^^

bigger trees are not walkeble, only smaller

and an other thing, you map have spray-eating-walls :)
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Boo
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Post by Boo »

i hate when that happens... your spray doesn't show up so you have to wait like 1-5 mins before you can try again... lol
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Post by MoOnLiGht »

Boo wrote:i hate when that happens... your spray doesn't show up so you have to wait like 1-5 mins before you can try again... lol
no, you can spray all the time, but your spray will displayed only 2 secs, than the wall will eat it ^^
means than its gone .. lol
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Boo
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Post by Boo »

oh, well i hate it when you can't spray on certain parts which i thought thats wat you meant. :lol:
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Post by Grey Echo »

Somehting,
That's completely out of the question. It would take weeks to do that. :shock:

Boo and Moonlight,
Actually, I left it like this for performance reasons...sorry if it bothers you...I'm just trying to improve the map performance wise as much as possible. Please post comments relating to the last version of this series in the "General" section. I hope they update it soon because this version that's here now is outdated. :?
-------------------------------------------
Elite| Ech0 - ZombieMod Mapper
========================
Finished Projects:
- zm_forest_night (Latest)
- zm_forest_light_final
- zm_forest_dark_final
T3h 1337
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Location: Germany

Post by MoOnLiGht »

oh, let it like you mean
i dont need tro spray, only i wanna say it here ^^
i never see that on other maps before
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