ba_ffg2_v1

.: ZombieMod Recommended Maps

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ba_ffg2_v1

Post by lex_talionis »

Image

Decent Zombiemod map...CT's and T's spawn in a cage-sort-of room at opposite corners with only one exit which cabinents and chairs can be use to block. Lots of open area in center with boxes, crates, cargo vans, and a crane with a cat-walk.

Click here to download.
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Post by CHAD »

THIS MAP NEEDS WORK
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Post by icebreaker »

Okay, someone please ban this guy cause it's getting very annoying if he keeps talking in caps...
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Post by lex_talionis »

CHAD wrote:THIS MAP NEEDS WORK
CHAD,

I don't have any issues with people using all caps, but what I do have an issue with is posting non-meaningful crap. Don't just post that a map needs work; rather, post that "it needs work, and here's why..."

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Post by Vincent90 »

We played on my 22 server, full. Well, pp say that this map is really to wide open for 22 slot. They say that the map is nice, but need work, and its a nice map for snipping :)

But they say also that its a little laggy, more than other zombie map :s

So i say that this map have a good start, but need some work :)

Its really to big, wide.. when the really good spot for human is on the big wood crate, and tops of trucks. So keep up the good work :)
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Post by MoOnLiGht »

lol
the map is nice for 12 players also :)

not wide open


its a great map for zm
Image
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Post by NPW_Thundar »

I just made a cfg file for map and added jetpacks and makes map a lot of fun, but haven't played it since updates so don't know if jetpacks are fixed yet...
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Post by MoOnLiGht »

jetpack is fixed since update
Image
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