I've been thinking about how to improve my zombie server, and I think zombie mod should introduce an option that makes killed zombies respawn as zombies, not humans.
With zombies respawning as humans, it creates a problem with spawncamping, and makes getting zombified not that much of a big deal - you can just find some humans, let them kill you and you're a human again. Zombies continuing to be zombies after they respawn would make the game much more about surviving against the odds rather than just spawncampers killing the same humans over and over while everyone else hides.
Respawns.
Moderators: c0ldfyr3, Mods, [CSSMC]
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Respawns.
800+ regular ranked players + people online most of the day

(Server's moving to London soon due to performance probs)

(Server's moving to London soon due to performance probs)
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Actually, this would be an easy eventscript to make. Right now im working on a eventscript to force any suicider to become zombie, fix the respawning spawnpoint issues, and creating an anti-spawncamp function. Once im done with it, it wouldnt be hard to convert it to make any zombie killed respawn again as a zombie. If i can get my college hmwk done, i may see what it will take to release my script this weekend and if there is enough demand, i may create a script to do what you are asking.
give me that when ur done :p,pweese
, i used to use glitter mod for campers it beacons them lol
it shouldent be too hard to script,
player_dealth.cfg,
on terror death by suicide then zombie_player [playerid]
dunno if zombie_player supports player id's or just names, both are easy to do :p
it shouldent be too hard to script,
player_dealth.cfg,
on terror death by suicide then zombie_player [playerid]
dunno if zombie_player supports player id's or just names, both are easy to do :p
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!

Long time zombie mod supporter

Long time zombie mod supporter
Everything in my script is finished except for the anti-spawncamp function, but i think i know a good way to write that part. Anyways, just to let you guys know up front, this script requires the latest Mattie Eventscripts and the latest build of Es Tools. Es Tools is needed for fixing the respawn spawnpoint issue and for doing the anti-spawncamp checks when a new player spawns.
Im really installing this, if it work on all map?JoeReaper wrote:Everything in my script is finished except for the anti-spawncamp function, but i think i know a good way to write that part. Anyways, just to let you guys know up front, this script requires the latest Mattie Eventscripts and the latest build of Es Tools. Es Tools is needed for fixing the respawn spawnpoint issue and for doing the anti-spawncamp checks when a new player spawns.
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