Two Map Ideas+Taking Requests

.: ZombieMod Discussion

Moderators: c0ldfyr3, Mods, [CSSMC]

Post Reply
One of them.
Posts: 119
Joined: Thu Jul 20, 2006 10:48 pm

Two Map Ideas+Taking Requests

Post by Something »

Ok, I have two map ideas after I finish my other one.

Zm_Whiteout

Basically this map would be centered around a coastal town during heavy snowfall. It would feature frozen sewers (a nice twist on an overused genre), my Realstic Barricading feature along with various camping spots.

Zm_Specus

I'll let you guys figure out what the name means. Once you do, you will learn what this map is about. :P

Anyway, I am now taking requests to re-do various ZM maps that don't look or play good. But I will onyl remake them if I get the auhtors express permission! If you like what I did to panic, that is what I can do to other maps. This would include optimization, professional lighting, detail enhancement (if wanted.)

Also, what happened to ggodd, he kinda evaporated.
One of them.
Posts: 136
Joined: Thu Aug 03, 2006 8:18 pm
Location: South FL

Re: Two Map Ideas+Taking Requests

Post by ShellShock »

Something wrote: Also, what happened to ggodd, he kinda evaporated.
What do you mean?
Image
One of them.
Posts: 119
Joined: Thu Jul 20, 2006 10:48 pm

Post by Something »

He's posting his maps on FPSbannana, but he hasn't even posted them here for some reason.
Mapper/Model Convert
Posts: 227
Joined: Thu Jul 06, 2006 7:28 pm
Location: Middleburg Florida

Post by Glitched System »

He's still around, just working on stuff
216.224.117.122:27015 =GHS= ZombieMod -When Zombie Plants Attack-
One of them.
Posts: 248
Joined: Sun Jun 04, 2006 1:36 pm

Post by icepick66 »

heh i dont post on fps bannana, as i want dedicated admins who use the forum to get the maps first
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Image
Long time zombie mod supporter :D
Power User
Posts: 89
Joined: Tue Aug 22, 2006 2:00 pm
Location: New England

Post by anticitizenalpha »

Something, I am not seeing enough creepy maps with realistic textures and lighting. I really liked your job on lila_panicdark. Anyway, I like maps with dark, eerie lighting and alot of open space to get that feeling your out in the open. Stuff like trees and abandoned shacks. (with run down furniture for barricades :D ) See, people right now are just making unrealistic maps with standard (or no) lighting.
Zombiemod is supposed to be creepy. Maybe you could redo cs_assault where the buildings are inhabitable and there are a good amount of barricades? Just an idea.

Anyway.. with that specus thing. Maybe a new species of zombies has taken over? Or maybe my overactive imagination is come about again. :?
One of them.
Posts: 119
Joined: Thu Jul 20, 2006 10:48 pm

Post by Something »

Well, zm_wasteland is open, large, with shacks and realistic barricading.

Nope, think more about it. You can do it!
Uber Elite
Posts: 422
Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium

Post by icebreaker »

I know the frigging answer!
Thank you google! ^^
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest