Can someone read my steam dump file?

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Can someone read my steam dump file?

Post by lex_talionis »

Hey gang and Cold if your are available...

Here's a recent steam dump from our ZM server: http://lex.urldownload.com/downloads/steam_dump.rar

We updated mms and zm to latest yesterday and have only had a crash or two since then...now for some reason our server isn't coming up...and unfortunantely we don't have remote desktop/ssh access so this is all I have to offer.

Thanks,
Lex
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Post by c0ldfyr3 »

Try the new 1.2.2, and make sure you delete all .nav files from the maps folder.
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Post by MoOnLiGht »

hey, Lex, can that be the same like my server had?

http://www.zombiemod.com/forums/viewtopic.php?t=506

icepic66 sayed something about this, but you need shell access
Image
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Post by lex_talionis »

I don't know, but even with the latest and greatest (mani, zm, mms) i deleted all .nav files...even tried exec zombiemod.cfg in /cfg folder and renamed /cfg/zombiemod/zombiemod.cfg.bak but still the dam server crashes sporatically...here the latest steam mdmp file:

http://lex.urldownload.com/downloads/steam_dump.rar

man this is crazy...valve really made a mess

Lex
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Post by c0ldfyr3 »

Image
Thats the call stack one of them, the other one just shows me something in the server.dll
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Post by lex_talionis »

c0ldfyr3 wrote:Image
Thats the call stack one of them, the other one just shows me something in the server.dll
Okay...i guess the pic u ul'ed isn't resolving...so can you provide any thing else about this mdmp? Is it zm and valve or just valve or just zm?

Also, it seems that mani admins are causing most crashes...noticed on setnextmap it crashed the server so i have removed all mani admins for now

Thanks,
Lex
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Post by Games »

Still my server is acting weird probably, because i worked around with the zombiemod.cfg.

Perhaps it's making a conflict with mani or metamod. ?
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Post by MoOnLiGht »

some mani things crashers my server too
if i blind somebody, on next round server will crash

same on restrict

and HT models no longer work :(
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Post by lex_talionis »

I've confirmed this now...server with 12 mani admins doing shit...server crashes sporatically...now I have no mani admins and da server hasn't had a crash one...this is prolly a Mani Admin issue.

Lex
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Post by MoOnLiGht »

yeah, but i can' t use your models without mani ^^

or is there a way??
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Post by lex_talionis »

MoOnLiGht wrote:yeah, but i can' t use your models without mani ^^

or is there a way??
ohhh...saw ur pm...thought you meant zombie models with zombiemod...well, I can tell you this...I haven't figured out admin models with mani yet...you need to go check over on maniforums for help there...too busy trying to keep our zm server alive.

Lex
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Post by c0ldfyr3 »

Sorry about that Lex, the picture would have told you a thousand words.

Click here to see it is indeed Mani causing the crashes.
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Post by NPW_Thundar »

I have been running my windows server for over 24hrs now with no crashes 1.22. If you delete .nav files and still crashing I would say its the Mani mod that's crashing server, I am running beetlemod with no problems. You can get Beetles Mod here http://www.beetlesmod.com . Give it a try and see if fixes the crashes.
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Post by Games »

C0ld remember that you told me to change the zombiemod.cfg to _zombiemod.cfg and if i didn't do that my server kept offline/crashing.

Well i found the problem if i put // infront of

zombie_restrictions "rifles m249 smokegrenade sniper flash"

in the zombiemod.cfg, the server will run just fine, the only drawback of this is that the smokegrenade isn't restricted.

Perhaps this is usefull for you to lex. :idea:
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Post by icebreaker »

And if you try to restrict the smokegrenade with using "smoke" instead of "smokegrenade" ?
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