abandoned_projectsv01
Moderators: c0ldfyr3, Mods, [CSSMC]
Uber Elite
Media Guru
Uber Elite
Media Guru
Newbie
players felt it was too dark, i thought the skytrain was impossible to get to before being zombifyed.
the eletric rail caused massive suiciding, too many one entrances into the buildings. and the maps size is very big compared to the visable playable area.
the eletric rail caused massive suiciding, too many one entrances into the buildings. and the maps size is very big compared to the visable playable area.
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!

Long time zombie mod supporter

Long time zombie mod supporter
Newbie
There's alot of dissension when it comes to dark maps, I find my servers are usually divided halfway between wanting dark and wanting light. I myself am a fan of the darkness, maybe in my next release I'll add a seperate version with more sources of light, perhaps an env light or something. I plan on changing the networking system between the bottom of the map and the top in the future.
I can't at the moment rationalize taking the shock out of the monorail, it's not meant to be a free ride accross. I know as an admin myself, how much a pain in the ass it can be to monitor players that try to ruin the game, but they could just jump off buildings constantly to a similar effect. Generally giving violaters that break the rules of engagement hour + bans discourages future transgressions.
I can't at the moment rationalize taking the shock out of the monorail, it's not meant to be a free ride accross. I know as an admin myself, how much a pain in the ass it can be to monitor players that try to ruin the game, but they could just jump off buildings constantly to a similar effect. Generally giving violaters that break the rules of engagement hour + bans discourages future transgressions.
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