Tweaked Mani Quake Sounds and Erie Ambient sound...
Moderators: c0ldfyr3, Mods, [CSSMC]
Uber Elite
Tweaked Mani Quake Sounds and Erie Ambient sound...
Hey folks,
I've tried making our ZombieMod server a bit more enjoyable by adding some custom sounds. When zombie death or HS/death occurs a random zombie "brains" sound is played and plus after the first round when you join there's a low volume erie/spooky sound track which plays for every round.
Check it out and let me know what you think and I can assist you if you want to implement:
206.123.111.235:27017 24/7 ZombieMod -- HeLLsGamers.com
Lex
I've tried making our ZombieMod server a bit more enjoyable by adding some custom sounds. When zombie death or HS/death occurs a random zombie "brains" sound is played and plus after the first round when you join there's a low volume erie/spooky sound track which plays for every round.
Check it out and let me know what you think and I can assist you if you want to implement:
206.123.111.235:27017 24/7 ZombieMod -- HeLLsGamers.com
Lex
MOD Creator
I could add sound ents to all the maps at LevelInit :O
You know, just ambient background errie noises.
Also, I could add sounds ents just for zombies, so they could hear different effects or something i dunno just throwing out ideas. Im only the coder
Send me the sound files and ill see what I can do, wouldnt that be savage =D
You know, just ambient background errie noises.
Also, I could add sounds ents just for zombies, so they could hear different effects or something i dunno just throwing out ideas. Im only the coder
Send me the sound files and ill see what I can do, wouldnt that be savage =D
Uber Elite
c0ld,
Yes, I feel this would be a supurb idea! Here's the link to the ambient creepy sound that I currently use via mani plugin: http://lex.urldownload.com/downloads/zombie_ambient.rar This file is 3.78MB mp3 that's encoded at 112kpbs stereo and is 4mins 43secs long which is generally long enough for most rounds, albeit, it will expire sometimes, but I opted to not make too long to save on the file size. This sound file is also cut -3db so the volume isn't too over-powering.
Perhaps rolling this up in the release and give admins options to add to downloads and to turn on/off with cvar.
As for other addional sound ents just for zombies...this could be the icing on the cake! Can you make it so a certain zombie model uses a specific sound? I could (or others following this post) could rip the Strogg sound effects from Quake 4 which would really be kewl.
I'm pumped about this!
Lex
Yes, I feel this would be a supurb idea! Here's the link to the ambient creepy sound that I currently use via mani plugin: http://lex.urldownload.com/downloads/zombie_ambient.rar This file is 3.78MB mp3 that's encoded at 112kpbs stereo and is 4mins 43secs long which is generally long enough for most rounds, albeit, it will expire sometimes, but I opted to not make too long to save on the file size. This sound file is also cut -3db so the volume isn't too over-powering.
Perhaps rolling this up in the release and give admins options to add to downloads and to turn on/off with cvar.
As for other addional sound ents just for zombies...this could be the icing on the cake! Can you make it so a certain zombie model uses a specific sound? I could (or others following this post) could rip the Strogg sound effects from Quake 4 which would really be kewl.
I'm pumped about this!
Lex
MOD Creator
Ok what I've done now is this.
I've added two new cvars
zombie_undead_sound_enabled 1/0
// When enabled, all zombies hear 'undead ambient sounds' while they are a zombie. Sound stops at round_start and player_death. The sound can only be heard by the zombie for which it is playing at any given time, so no one else can hear your location.
zombie_undead_sound_volume 0.7
// Can be used to higher or lower the volume of the sound played.
What do ya think?
It sounds really cool in game on most maps, but maps like Aztec have an over whelming sound scape which I can't bring myself to remove =P
I've added two new cvars
zombie_undead_sound_enabled 1/0
// When enabled, all zombies hear 'undead ambient sounds' while they are a zombie. Sound stops at round_start and player_death. The sound can only be heard by the zombie for which it is playing at any given time, so no one else can hear your location.
zombie_undead_sound_volume 0.7
// Can be used to higher or lower the volume of the sound played.
What do ya think?
It sounds really cool in game on most maps, but maps like Aztec have an over whelming sound scape which I can't bring myself to remove =P
Uber Elite
yea, some maps don't need the sound, but so you are saying only zombies can hear the creepy sound track and humans don't hear it at all? I was thinking more of just ambient creepy sound track for the whole experience, were you? What about the different sound rands for each zombie...will this work?c0ldfyr3 wrote:Ok what I've done now is this.
I've added two new cvars
zombie_undead_sound_enabled 1/0
// When enabled, all zombies hear 'undead ambient sounds' while they are a zombie. Sound stops at round_start and player_death. The sound can only be heard by the zombie for which it is playing at any given time, so no one else can hear your location.
zombie_undead_sound_volume 0.7
// Can be used to higher or lower the volume of the sound played.
What do ya think?
It sounds really cool in game on most maps, but maps like Aztec have an over whelming sound scape which I can't bring myself to remove =P
Lex
MOD Creator
Uber Elite
I feel that most admins were prefer a global on/off of the background/ambient creepy sound track, so perhaps just a simple on/off ambient sound cvar will suffice. However, I can see you train of thought too, and I don't see why you couldn't also provide a cvar for who hears the creepy sound track, like who_hears 1/0 //1 allows only zombie and 0 allows everyone to hear. But really to keep it simple, just a global cvar like sound_track 1/0 //1 enables creepy ambient sound track, 0 disables.
Also, yes, future updates to the mod are expected and normal...I get the feeling a lot of people are trying to cram down your throat updates b4 the release...yea, the individual zombie sounds is a really good idea for a future release version but not necessary for go-live, which should happen very soon IMHO
As for sample zombie moan/rand sounds: http://www.hellsgamers.com/forum_viewtopic.php?17.6610
Later,
Lex
Also, yes, future updates to the mod are expected and normal...I get the feeling a lot of people are trying to cram down your throat updates b4 the release...yea, the individual zombie sounds is a really good idea for a future release version but not necessary for go-live, which should happen very soon IMHO
As for sample zombie moan/rand sounds: http://www.hellsgamers.com/forum_viewtopic.php?17.6610
Later,
Lex
I knew I was missing something, sounds on deaths of humans/zombies.
I would be very interested to know how it is done, only for human zombification and zombie deaths though, not for human deaths from falling or something.
Hopefully if it is a hacked up quake sounds I can still keep most of them like dominating, headshot etc.
I would be very interested to know how it is done, only for human zombification and zombie deaths though, not for human deaths from falling or something.
Hopefully if it is a hacked up quake sounds I can still keep most of them like dominating, headshot etc.
Newbie
Hey Lex_talionis,
The sound played at 3:50 is a monster scream. It sounds very similar to the Spider Mastermind from the original Doom. Could you send me just this sound without any of the others? I'd like to use it for a mod project for Doom.
Thank you,
TainNosferatuInfernus@yahoo.com
TainInfernus@gmail.com
The sound played at 3:50 is a monster scream. It sounds very similar to the Spider Mastermind from the original Doom. Could you send me just this sound without any of the others? I'd like to use it for a mod project for Doom.
Thank you,
TainNosferatuInfernus@yahoo.com
TainInfernus@gmail.com
I'm here!
Okay, I'm at work and can't fiddle with all this stuff right now as much as I'd really really love to. So my question is, does the latest zombiemod support custom sounds? Those commands that you wrote above c0ldfyr3, I see that that basically plays the zombie ambient mp3 that comes with the mod (which I tried editing, but couldn't get the changes to reflect on the server). Is it possible to mod the ambient mp3 and force users who join to download the mp3? Also, is it possible to edit my beloved favorite zombie sounds?
I used to really love Resident Evil 2 and they had an awesome, awesome soundtrack with tons of sound effects from the game. Some of the zombie sounds are pretty cool. I'd like to try editing these sounds and get them into zombie mod just to see how they'd sound. Any chance of allowing admins to alter zombie sounds and add custom ambience?
If the ambient stuff lex has messed with above through mani admin mod basically allows admins to force custom mp3s, then that'd answer my question...I'll check out his stuff when I get home tonight.
I used to really love Resident Evil 2 and they had an awesome, awesome soundtrack with tons of sound effects from the game. Some of the zombie sounds are pretty cool. I'd like to try editing these sounds and get them into zombie mod just to see how they'd sound. Any chance of allowing admins to alter zombie sounds and add custom ambience?
If the ambient stuff lex has messed with above through mani admin mod basically allows admins to force custom mp3s, then that'd answer my question...I'll check out his stuff when I get home tonight.
Mapper/Model Convert
I'm here!
Mapper/Model Convert
I'm here!
Aaah, yeah, you're talkin' about the regular ambient song, that's cool. Well that answers one of my questions.
I guess what I'm looking for more than the ambient sound is a way to alter zombie sounds server-side. If I don't like them, I could always change them back obviously.
But I've noticed in the zm file system that the zombie sounds are nowhere to be found. I'm not sure if the code just pulls the sounds straight from HL2's soundbank or what. If there were zombie scream .mp3s, .wavs or any other type of standard audio format, I could easily alter the screams manually, but it doesn't seem that simple.
c0ld, or anyone else who has any clues, if you know how these zombie scream sounds are accessed and if they are replaceable or not, could you lead me down the right path?
Thanks fellas!
I guess what I'm looking for more than the ambient sound is a way to alter zombie sounds server-side. If I don't like them, I could always change them back obviously.
But I've noticed in the zm file system that the zombie sounds are nowhere to be found. I'm not sure if the code just pulls the sounds straight from HL2's soundbank or what. If there were zombie scream .mp3s, .wavs or any other type of standard audio format, I could easily alter the screams manually, but it doesn't seem that simple.
c0ld, or anyone else who has any clues, if you know how these zombie scream sounds are accessed and if they are replaceable or not, could you lead me down the right path?
Thanks fellas!
Mapper/Model Convert
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