.: ZombieMod Recommended Maps
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Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games » Wed Jun 28, 2006 9:42 pm
Map made by "RussianGermanEnglish"
A very nice map with a towerbuilding, underground area and a sideway's elavator
Download and screenshots
here
-=updated=-
-june 2 updated to: zm_towers_hdr_beta_final
Last edited by
Games on Wed Aug 30, 2006 11:19 am, edited 3 times in total.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Wed Jun 28, 2006 9:45 pm
I have it on my server and for some reason this map seems to lag a lot ... playing with 10 goes fine on this map, 20 or higher and the lag is starting
bit annoying, I think it has to do with sideway elevator
Posts: 15 Joined: Wed May 31, 2006 8:46 pm
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by Elbulus » Wed Jun 28, 2006 11:24 pm
i've noticed a lot of lag when the map has just loaded for everyone and also notice a very low FPS rate of around 7 ish when theres about 5 of you shooting at a zombie
Posts: 190 Joined: Wed Apr 26, 2006 2:41 am
Location: San Francisco, CA
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by SauceHelmet » Thu Jun 29, 2006 5:31 am
Same. Starts acting up at 32+
Posts: 139 Joined: Sat Apr 29, 2006 2:18 am
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by personaljihad » Thu Jun 29, 2006 4:03 pm
Had this map on my server for days, don't use it, the stupid elevator is what causes it.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Thu Jun 29, 2006 4:29 pm
yup, maybe if he did a remake without elevator but with a bridge ^^
Posts: 139 Joined: Sat Apr 29, 2006 2:18 am
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by personaljihad » Thu Jun 29, 2006 4:36 pm
I'm just going to remove the elevator entity, not remaking the map, just removing it ingame.
Posts: 190 Joined: Wed Apr 26, 2006 2:41 am
Location: San Francisco, CA
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by SauceHelmet » Thu Jun 29, 2006 7:37 pm
personaljihad wrote: I'm just going to remove the elevator entity, not remaking the map, just removing it ingame.
In game? Also, can anyone tell Russian to please remove the "Death Button" - There is absolutely no need for that and it makes pings sky rocket.
Posts: 139 Joined: Sat Apr 29, 2006 2:18 am
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by personaljihad » Thu Jun 29, 2006 9:39 pm
The death button is what causes the lag? I didn't even know there was a death button.
Posts: 190 Joined: Wed Apr 26, 2006 2:41 am
Location: San Francisco, CA
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by SauceHelmet » Thu Jun 29, 2006 11:05 pm
No, it lags without it as well, but when someone gets into the room and hits the death button, it repeatively kills everyone, and the pings go way up if zombie_respawn is enabled cause it kills everyone over and over and over again. It's one major reason why I refuse to put the map in the rotation.
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Fri Jun 30, 2006 4:16 am
This version doesn't have the death button anymore.
At least that's what the map maker said.
Posts: 190 Joined: Wed Apr 26, 2006 2:41 am
Location: San Francisco, CA
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by SauceHelmet » Fri Jun 30, 2006 8:46 am
Well I now have an edited version of zm_towers_v2, not final hdr, but this makes the sliding elevator a bridge, removes the death button, and has a few other tweaks so I'm happy.
Posts: 139 Joined: Sat Apr 29, 2006 2:18 am
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by personaljihad » Fri Jun 30, 2006 3:02 pm
Sauce, post a link to that please.
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
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by Games » Fri Jun 30, 2006 9:57 pm
Hmm yes i noticed the server lagging with the final version of the map
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Fri Jun 30, 2006 10:15 pm
not only the final version is laggy... this one is the least laggiest version for my server
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