Word of Advice

.: ZombieMod Discussion

Moderators: c0ldfyr3, Mods, [CSSMC]

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Location: San Francisco, CA

Word of Advice

Post by SauceHelmet »

I wouldn't recommend, as a server admin, binding the following line:

Code: Select all

bind <key> ma_cexec_all "zombie_respawn"
It works, but for some reason it causes some of the models to no longer have animations, like in the beta stages of the mod, and when the round is over, some of the zombie models stick with the humans, so when they spawn as humans, they have the zombie model, and can be shot with knockback in affect even though there has been no zombification yet.

It only started happening when I started using the bind, my only guess is some of the players that spawned weren't fully connected? Ready? Joined? Not sure.
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Post by personaljihad »

This started happening on my server as well.
Media Guru
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Joined: Wed Apr 26, 2006 2:41 am
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Post by SauceHelmet »

Well I stopped doing the zombie_respawn bind and I havn't seen it since. But the models looked as if the player had timed out. Arms straight out, legs straight down.
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