.: General ZombieMod Support
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 18 Joined: Sat May 13, 2006 3:26 pm
Post
by Haas » Fri Jun 02, 2006 6:29 pm
What are the shootable objects in maps are they:
prop_physics
or
prop_physics_multiplayer?
Posts: 474 Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland
Post
by c0ldfyr3 » Fri Jun 02, 2006 8:27 pm
Both
Posts: 18 Joined: Sat May 13, 2006 3:26 pm
Post
by Haas » Fri Jun 02, 2006 9:34 pm
you can't use both :S
I think both work so the one without multiplayer gives you better interaction?
Posts: 67 Joined: Sat May 13, 2006 2:36 am
Post
by lil_a89 » Fri Jun 02, 2006 11:39 pm
its prop_physic_override or something like that..i forgot what it was cuz i didnt make maps in like a week lol...its only been 7 ddays but i forgot
Posts: 474 Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland
Post
by c0ldfyr3 » Mon Jun 05, 2006 6:08 pm
Both can be used in maps, the _multiplayer ones dont use the same interaction code, its mostly client side so it doesnt add as much network overhead. But both can be used in the same map.
Posts: 9 Joined: Tue Jun 13, 2006 11:50 pm
Location: Baltimore
Post
by ibabox » Tue Jun 13, 2006 11:56 pm
i am new to all of this, i just started a zombiemod server and i want to make the props in the game easyer to move. i have seen this done in other zombie mod servers i just want to know how to do this on my server.
thanks for any help..
I Be A BoX
Posts: 332 Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles
Post
by Undisclosed » Wed Jun 14, 2006 1:36 am
phys_pushscale 3
sv_turbophysics 1
Posts: 9 Joined: Tue Jun 13, 2006 11:50 pm
Location: Baltimore
Post
by ibabox » Wed Jun 14, 2006 1:45 am
ok .. how do i implement them in my server?
I Be A BoX
Posts: 332 Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles
Post
by Undisclosed » Wed Jun 14, 2006 1:46 am
put them in server.cfg
Posts: 9 Joined: Tue Jun 13, 2006 11:50 pm
Location: Baltimore
Post
by ibabox » Wed Jun 14, 2006 10:37 pm
thanks alot .. it works great.
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