Several Problems

.: Problems and bugs please post em here.

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Several Problems

Post by errordotocx »

Well. I was waiting to see if anyone else was going to post these. But sofar no one has. So I suppose i'll be the one to do it.

!zstuck abuse
People are now using the !zstuck command to exploit through walls to get players and are also using it to get to un-reachable places. Such as hiding behind walls...etc. This problem has grown very quickly on our server and we've been having to ban people left and right. It's getting hard to tell who is really stuck and who really is not. We have by accident banned a few people that were actually stuck and used it to get unstuck but in which it placed them to where they could get the humans...or would place them as human begind a wall or in an un-reachable place. But like I said, it is getting hard to tell who is telling the truth and who is lying. Some people !zstuck exploit and just say they were stuck...but yet the killed the humans...etc. It's kinda hard to monitor everyone at the same time. =/

2nd is one that I haven't even seen anyone at all mention around here.

Falling through the maps
Well after we upgraded to the ZM version where people were suppose to not get stuck as much. We have been having a problem with people falling through the map when they are turned into a zombie. This mostly happens in vents and small tight places...or if someone is standing on their head. But it has also happened in wide open spaces too. Like on the AWP map. I'm really not forsure if this is ZM or not. Since no one else has posted about it than it's kinda hard to judge. But our server...[aura]...has been having this happen quite frequently lately.


Well, I hope this helps in one way or another. :)
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Post by personaljihad »

Falling through map can be confirmed by me.
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Post by errordotocx »

Well good. Atleat I know that I am not alone. :)
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Post by Undisclosed »

Try setting this lower, it might help.

// The radius around a players location to check for other players on Zombification.
zombie_stuckcheck_radius 35
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Post by errordotocx »

So lower it from 35 to like 30?
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Post by Undisclosed »

may be 20
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Post by c0ldfyr3 »

stuckcheck radius was made redundant in the last version. Ill have to make it check for this distance again in the new version due out today.
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Post by errordotocx »

Cool deal c0ld.
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Post by Undisclosed »

c0ldfyr3 wrote:stuckcheck radius was made redundant in the last version. Ill have to make it check for this distance again in the new version due out today.
remember to fix the problems for round end and stats
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Post by c0ldfyr3 »

What problems for round end and stats?
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Post by lex_talionis »

c0ldfyr3 wrote:What problems for round end and stats?
I think he's referencing this post:

http://zombiemod.com/forums/viewtopic.php?t=226

Lex
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