4.1.0 and Unreal Engine ZombieMod

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Moderators: c0ldfyr3, Mods

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4.1.0 and Unreal Engine ZombieMod

Post by c0ldfyr3 »

Just a quick update - released 4.1.0 about a month ago and it seems to be holding steady.

As Counter-Strike 2 isn't very mod friendly I've decided to start work on an Unreal Engine 5 ZombieMod. I've already got a working dedicated server, and multiple connected clients, bots, rounds, infection, guns/reloading.

A standalone round-based infection-barricade game from the original creator of ZombieMod, where humans have seconds to improvise a defence before trust collapses and the infected begin tearing the room apart.

Players spawn into a map with a few seconds to scatter, group up, move props, and barricade. Then the first infected appear. Humans survive by improvising defences, controlling doorways, conserving ammo, and trusting the wrong people. Infected players and bots win through pressure, health, numbers, betrayal, and persistence.

Every round will be panic, laughter, blame, and a story.
I have seconds to make this room safe.
Someone is going to turn.
The barricade will not hold forever.
When it fails, I need to be somewhere else.
This is not a generic zombie shooter. It is a barricade panic game.

The infected are the pressure mechanism. The round structure creates paranoia. The barricades create comedy and tension. The community creates longevity.

A little preview: https://www.youtube.com/watch?v=qNesAEJin1w
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