Clients Disconnecting

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Clients Disconnecting

Post by whyteboi_ »

Hey guys, I’ve been reading everything I can find to try and figure out why my server keeps disconnecting everyone on it. I have updated everything twice and installed everything from scratch. But still at seemingly random intervals everyone on the server crashes (disconnects). Any ideas?

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Post by c0ldfyr3 »

hrms, i cannot reproduce this as of yet, does it happen often?
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Post by UFG|FaTHoM »

Sounds like your server is crashing? CPU usage?

You aren't trying to run 100tickrate with more than 24 ppl are you?
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Stops working?

Post by whyteboi_ »

I tweaked a bunch of settings - the crash is good. its a 100 tick 14 player. Some times the ping spikes :/


I was more so wondering why sometimes after a map change the mod stops working? A zombie wont spawn anymore. Zombie_setup = 1 even on a restart map / mp_restartgame 1 changelevel I still cant get the zombie mod to start. If I reboot the server it works great again.[/quote]
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Post by Spinner »

I noticed this In my console just before a player Is dissconected reason (time-out)

Code: Select all

ning! Dropped 81 unreliable sounds for client Winter.
Warning! Dropped 79 unreliable sounds for client asdf.
Warning! Dropped 79 unreliable sounds for client Abyssal_Avenger.
Warning! Dropped 81 unreliable sounds for client JohnDaGreat.
Warning! Dropped 79 unreliable sounds for client k street.
Warning! Dropped 81 unreliable sounds for client {ROSS}.
Warning! Dropped 79 unreliable sounds for client RUDOLPH.
Warning! Dropped 81 unreliable sounds for client Master Chang Wong.
Warning! Dropped 81 unreliable sounds for client [CHP] DarkAngel.
Warning! Dropped 81 unreliable sounds for client Lil Pimpy the Pimpmaster.
Warning! Dropped 81 unreliable sounds for client [cvar] zathrus.
Warning! Dropped 79 unreliable sounds for client TBone.
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!



And In my servers there Is a major lagg Issue on players connecting, also on huge lagg spikes I noticed this at the same time In console.

Code: Select all

Client cmd out of sync (delta 13).
Client cmd out of sync (delta 13).
Client cmd out of sync (delta 10).
Client cmd out of sync (delta 11).
Client cmd out of sync (delta 12).
Client cmd out of sync (delta 10).
Client cmd out of sync (delta 11).
Client cmd out of sync (delta 12).
Client cmd out of sync (delta 11).
Client cmd out of sync (delta 13).
Client cmd out of sync (delta 9).
Client cmd out of sync (delta 12).
Client cmd out of sync (delta 9).
Client cmd out of sync (delta 10).
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Post by icepick66 »

thats vac, or mani, your forceing a player to have offical content, which it looks like ur server is mistanking a sound for a unoffical sound, thus "hacking", e.g if somone changes all the wall textures to glass textures it will dissoncect them, to stop them from "hacking", ur server is doing the same with the sounds
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Post by c0ldfyr3 »

icepick, I dont think thats it at all. It is possible the problem is with the zombie ambient sound, try turning that off and see what happens.
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