.: Ideas, questions, comments and requests.
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 4 Joined: Tue Jun 06, 2006 9:54 pm
Post
by PantlessGOON » Tue Jun 06, 2006 10:34 pm
Is there a way to switch between zombie_darkness on and off within one round? If so, the round could start dark and gradually get bright to symbolize the transition between day and night. As the map brightens the player gets a sense of hope
Posts: 475 Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland
Post
by c0ldfyr3 » Tue Jun 06, 2006 11:57 pm
No unfortunately this is not possible.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
Post
by icebreaker » Thu Jun 29, 2006 5:44 pm
Okay I have this zm_cratesfinal.cfg in my ZombieMod folder, and it has the line: "zombie_dark 1" in it and the maps don't go dark, what should I do ?
Posts: 56 Joined: Mon May 15, 2006 4:19 am
Location: Fox in a box
Post
by errordotocx » Thu Jun 29, 2006 6:01 pm
Go to your cfg/zombiemod folder and make a custom .cfg file and name it zm_cratesfinal. Then add zombie_dark 0 to it.
-[Aura]Error.ocx
Who is online
Users browsing this forum: No registered users and 1 guest