Work in Progress (W.I.P) thread
Moderators: c0ldfyr3, Mods, [CSSMC]
Power User
rolling semi truck coming soon
w00t w00t!!! Say HELLO TO THE ROLLING SEMI TRUCK !!!!! I envite you to come with me and take joy ride thru the midnight city block looking for survivors to jump on the rolling semi truck!
(screenshot tonight) gonna go eat
and *yes a css map
(screenshot tonight) gonna go eat
and *yes a css map
Power User
OK so here I have some work in progress:
(The moving truck)

( Its a small city block)

CLICK BELOW FOR MORE SCREENSHOTS
http://www.box.net/public/sbcm33ldsy#main
I'am going to do the map at night, and a day version
please let me know what you think
(The moving truck)

( Its a small city block)

CLICK BELOW FOR MORE SCREENSHOTS
http://www.box.net/public/sbcm33ldsy#main
I'am going to do the map at night, and a day version
please let me know what you think
Moderator
Power User
well I'm too lazy to resize the imagesGames wrote:Well looks interessting, but are there any inside area's ?
And could you please resize your screenshots to let's say 800x600 max.
Moderator
Power User
Moderator
What i would like to see in news maps is more than just room you can barricade.
Offcourse you can barricade different way's room with/without doors on a slope/hill with/without windows etc.
And offcourse there's the climbing spots, with crates etc.
The pillars like in the map zm_tr_b2 or the underground area in the map zm_winterfun_b4a (and other version's )
Or the little rock in the map zm_outside_b6.
So try to make a map that has different styles, when it comes to gameplay and try to be orginal, you can always playtest your idea and improve it.
So what we would like to see is some innovative gameplay.
Offcourse you can barricade different way's room with/without doors on a slope/hill with/without windows etc.
And offcourse there's the climbing spots, with crates etc.
The pillars like in the map zm_tr_b2 or the underground area in the map zm_winterfun_b4a (and other version's )
Or the little rock in the map zm_outside_b6.
So try to make a map that has different styles, when it comes to gameplay and try to be orginal, you can always playtest your idea and improve it.
So what we would like to see is some innovative gameplay.
Hey guys, here is a new map I'm working on for zombie mod, sorry but as or right now I am having some troubles compiling this into in game, so until i get it in game this is the only screenshoot for now
Thanks, Ragefuxor
http://files.photojerk.com/ragefuxor/zm ... a10000.jpg
Thanks, Ragefuxor
http://files.photojerk.com/ragefuxor/zm ... a10000.jpg
The map I am working on (similar to the screenies I posted before, but I have started from scratch to get a better feel.) will have very few moveable props. I am trying to come up with a more hide and seek style of gameplay with some puzzles integrated.Games wrote:What i would like to see in news maps is more than just room you can barricade.![]()
Offcourse you can barricade different way's room with/without doors on a slope/hill with/without windows etc.
And offcourse there's the climbing spots, with crates etc.
The pillars like in the map zm_tr_b2 or the underground area in the map zm_winterfun_b4a (and other version's )
Or the little rock in the map zm_outside_b6.
So try to make a map that has different styles, when it comes to gameplay and try to be orginal, you can always playtest your idea and improve it.
So what we would like to see is some innovative gameplay.
Power User
Power User
hells yeah I'm loving that ambience color man we hope to see more as we need more good custom zm mapsragefuxor wrote:Hey guys, here is a new map I'm working on for zombie mod, sorry but as or right now I am having some troubles compiling this into in game, so until i get it in game this is the only screenshoot for now
Thanks, Ragefuxor
http://files.photojerk.com/ragefuxor/zm ... a10000.jpg
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One of them.
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