zm_ocx_orly_b3

.: ZombieMod Recommended Maps

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Post by icebreaker »

Just to let you know that this server: NPW npwcs.com [ZombieMod] at 24.251.67.73:27015 is using ur map but under the name of zm_ocx_orly_npw :| just to let you know, kinda looks like they made that version :|
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Post by Games »

I saw more maps with npw at the end , i think they just renamed it.
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Post by ¿Moo? »

so they're trying to take credit for other people's maps?
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Post by Games »

Well they can't take credit for it because most mappers have their name in the map and 99% of the zombieserver's use the orginal name.
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Post by icebreaker »

it's just stupid -_- I had to redownload the map because they gave it another name lol ...
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Post by errordotocx »

Check the file size of the map. See if they tried to lower it...or change it or something. If it's the same then it's probably just renamed. My name is also in the map and everyone here knows that it is mine. So there shoulden't be to much harm done...if they are trying to take credit that is.
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Post by blind »

aww

how rude i think, atleast ask ya know?

oh well
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Post by NPW_Thundar »

We didnt renane it to take credit, we renamed it because we took out the camp spots IE pipes, and other spots. The NPW at end just is so people know that map has been modified for our server that doesn't like camping and changed maps in cycle to prevent that. I left everything else the same that would give credit to map maker, I like your map but just changed a few things on it.
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Post by Games »

Well the concrete pipes should be removed or move them away from the wall, so that you can go in from both sides.
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Post by MoOnLiGht »

simply put a playerclip textured brush infront of, or inside the pipes :)
i have do this on my map (in b6)
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Post by errordotocx »

It's fine tunder, no hard feelings. I myself never have had a hard time getting to people in the pipes. I hit it right on the spot every time along with other people too. Noone even uses them on my server very often because they seem almost to easy to get to. I'll consider doing something different with b4. Although there isn't much left to do on the map I don't think. b4 will probably, if not almost, be the final release of the map. I want to finish up with special effects and sounds and try to optomize the map a little bit more for better performance. Although I have not began work on b4 yet. I haven't touched the file since b3. I've been working on a source version of awp_metro for our regular CS server. Yes I know there is already an awp_metro for source. But I don't like it. So i'm going about my own way of making my own.

This was my very first released map. Infact it was my very first map...period. I never even expected it to go this far. Although i'm not like most mapping nubs who spend and hour on a map. I try to learn and do things right the first time around. Then improve uppon that. I have learned an extremely great deal about 3D mapping. More than I ever thought I would learn. Plus still more to come in the future.

I'll probably start working on b4 at the end of the week or beginning of next week. Feel free to give me advice, help, or just plain ol' support.

:)
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Post by Games »

On this part of the map is pretty much impossible for zombie's to get humans .They camp on the roof and they can shoot through the glass.It's really hard to remove the barricde there.

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Post by errordotocx »

Thanks games. I'll look into a way to fix this in b4.
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Post by icebreaker »

but zombies can get on the roof from the outside no ? a bit of teamwork fixes everything :), maybe a ladder on the wall to the roof should be added somewhere, and a couple of crates, might do the trick
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Post by Fult »

Can anybody tell me the song thats playing in the disco room? Sorry if this has already beena sked or whatever.
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