Work in Progress (W.I.P) thread

.: ZombieMod Recommended Maps

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Post by Glitched System »

sv_turbophysics 1
216.224.117.122:27015 =GHS= ZombieMod -When Zombie Plants Attack-
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Post by Games »

Check the sticky on how to improve your map there's a section which handles props physic's.
One of them.
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Post by Something »

Working on a new map, this one will be huge!

Name: Zm_Apocalyptic

http://img58.imageshack.us/my.php?image ... 0002jq.jpg

http://img161.imageshack.us/my.php?imag ... 0015uw.jpg

http://img211.imageshack.us/my.php?imag ... 0025lg.jpg

http://img105.imageshack.us/my.php?imag ... 0070aj.jpg

http://img206.imageshack.us/my.php?imag ... 0160vb.jpg

All buildings will be playable with a mixture of open spaces, barricading ( realistic, no flying couches, high fps [50 min with 6x AA and High everything], and camping in spots like crates)

Its currently in its second alpha.

There aren't any props yet since its still an alpha, just basic brush work.
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Post by Bob00100 »

Here is a screenshot of my map i started today. It's called zm_hotel. It's nowhere near ready to release. But i just thought i'd show off what i have done.


Image
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Post by Games »

It's nice to see that more people are making zombiemod maps. :P
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Post by MoOnLiGht »

yes :P
i work on my sekend map too
but its in alpha mode yet
Image
One of them.
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Post by Something »

If you guys want to test my map (currently alpha 2), just xfire me at something2. I need to test the alyout with a few people, but not the public.
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Post by MoOnLiGht »

give me your xfire name about PM

i'll test you map on my server
Image
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Post by icebreaker »

Something wrote:If you guys want to test my map (currently alpha 2), just xfire me at something2. I need to test the alyout with a few people, but not the public.
Xfire name marked red :) and I don't think he wants other people to download it too ( regular pubbers )
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Post by MoOnLiGht »

sorry, i dont have seen that name :shock:

edit

he can't test a map with 4 ore 5 people...

that must be a full server i think
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One of them.
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Post by Something »

I already got the test I needed, maybe the next version.
One of them.
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Post by Something »

Better lighting and textures. More complex brush. Whats teh fps on this map? Also, try to use less models.
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Post by Crowskie »

Something wrote:Better lighting and textures. More complex brush. Whats teh fps on this map? Also, try to use less models.
I haven't really started optimizing at all yet, but I just tested it earlier and it was running 90-100fps or so average with one bad drop to 50(which I know how to fix).


I've been trying to keep the brushes and stuff basic because the main room has alot of props. I mean, it's suppose to be a bunker type place with lots of supplies up top.


EDIT: Just thought I would clarify that I am not being defensive and welcome any criticizm openly, I was just trying to state my logic on my orig choices for brushes and design.
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hi

Post by Nemesis »

hi im a new member to zombie mod. just like to say its great to see so many zombie mod maps release. all these maps inspired me to make on. so im stated to make zm_streets. havnt got pics as i just started making it few days ago. ill post screens of map when i get almost finished. :)
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