Work in Progress (W.I.P) thread
Moderators: c0ldfyr3, Mods, [CSSMC]
Mapper/Model Convert
Moderator
Working on a new map, this one will be huge!
Name: Zm_Apocalyptic
http://img58.imageshack.us/my.php?image ... 0002jq.jpg
http://img161.imageshack.us/my.php?imag ... 0015uw.jpg
http://img211.imageshack.us/my.php?imag ... 0025lg.jpg
http://img105.imageshack.us/my.php?imag ... 0070aj.jpg
http://img206.imageshack.us/my.php?imag ... 0160vb.jpg
All buildings will be playable with a mixture of open spaces, barricading ( realistic, no flying couches, high fps [50 min with 6x AA and High everything], and camping in spots like crates)
Its currently in its second alpha.
There aren't any props yet since its still an alpha, just basic brush work.
Name: Zm_Apocalyptic
http://img58.imageshack.us/my.php?image ... 0002jq.jpg
http://img161.imageshack.us/my.php?imag ... 0015uw.jpg
http://img211.imageshack.us/my.php?imag ... 0025lg.jpg
http://img105.imageshack.us/my.php?imag ... 0070aj.jpg
http://img206.imageshack.us/my.php?imag ... 0160vb.jpg
All buildings will be playable with a mixture of open spaces, barricading ( realistic, no flying couches, high fps [50 min with 6x AA and High everything], and camping in spots like crates)
Its currently in its second alpha.
There aren't any props yet since its still an alpha, just basic brush work.
Moderator
Uber Elite
http://img.photobucket.com/albums/v355/ ... 010000.jpg
http://img.photobucket.com/albums/v355/ ... 010001.jpg
http://img.photobucket.com/albums/v355/ ... 010002.jpg
http://img.photobucket.com/albums/v355/ ... 010003.jpg
http://img.photobucket.com/albums/v355/ ... 010004.jpg
http://img.photobucket.com/albums/v355/ ... 010005.jpg
http://img.photobucket.com/albums/v355/ ... 010006.jpg
http://img.photobucket.com/albums/v355/ ... 010007.jpg
http://img.photobucket.com/albums/v355/ ... 010008.jpg
http://img.photobucket.com/albums/v355/ ... 010009.jpg
http://img.photobucket.com/albums/v355/ ... 010010.jpg
http://img.photobucket.com/albums/v355/ ... 010011.jpg
http://img.photobucket.com/albums/v355/ ... 010012.jpg
13 more shots from my map. Any suggestions?
http://img.photobucket.com/albums/v355/ ... 010001.jpg
http://img.photobucket.com/albums/v355/ ... 010002.jpg
http://img.photobucket.com/albums/v355/ ... 010003.jpg
http://img.photobucket.com/albums/v355/ ... 010004.jpg
http://img.photobucket.com/albums/v355/ ... 010005.jpg
http://img.photobucket.com/albums/v355/ ... 010006.jpg
http://img.photobucket.com/albums/v355/ ... 010007.jpg
http://img.photobucket.com/albums/v355/ ... 010008.jpg
http://img.photobucket.com/albums/v355/ ... 010009.jpg
http://img.photobucket.com/albums/v355/ ... 010010.jpg
http://img.photobucket.com/albums/v355/ ... 010011.jpg
http://img.photobucket.com/albums/v355/ ... 010012.jpg
13 more shots from my map. Any suggestions?
I haven't really started optimizing at all yet, but I just tested it earlier and it was running 90-100fps or so average with one bad drop to 50(which I know how to fix).Something wrote:Better lighting and textures. More complex brush. Whats teh fps on this map? Also, try to use less models.
I've been trying to keep the brushes and stuff basic because the main room has alot of props. I mean, it's suppose to be a bunker type place with lots of supplies up top.
EDIT: Just thought I would clarify that I am not being defensive and welcome any criticizm openly, I was just trying to state my logic on my orig choices for brushes and design.
hi
hi im a new member to zombie mod. just like to say its great to see so many zombie mod maps release. all these maps inspired me to make on. so im stated to make zm_streets. havnt got pics as i just started making it few days ago. ill post screens of map when i get almost finished. 
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