.: Ideas, questions, comments and requests.
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
Post
by icebreaker » Sun Oct 22, 2006 8:52 am
I was reading this and I had a concept for a map in mind
Zombie escapes from a labaratory into the sewers that lead to a village
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games » Sun Oct 22, 2006 9:04 am
Yes humansd need to escape and the other round the zombie's need to escape.Than the settings for zombie's should be different when they escape.
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht » Sun Oct 22, 2006 8:24 pm
i have an other idear
the first zombie is un mortally for a few seconds,
that he have a chance to make some more zombies
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
Post
by icepick66 » Mon Oct 23, 2006 9:58 am
A stats system :p, mabey a level up thing too, to get more zm hp or zm speed, i dunno lol
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
Posts: 65 Joined: Sun Aug 06, 2006 3:36 pm
Location: near chicago
Post
by ATIX » Mon Oct 23, 2006 4:59 pm
icepick66 wrote: A stats system :p, mabey a level up thing too, to get more zm hp or zm speed, i dunno lol
yeah I like that idea, you start slow (fat zombie) then the more zombies you get, the faster and more health you get : ) but I still like my idea of mutation, we slowly turn into zombies after 1 minute.
=[ATIXIUM]| || ||| | || ||| | ||| zombiemod supporter and map creator
zm_ATIX_day / zm_ATIX_night
Who is online
Users browsing this forum: No registered users and 2 guests