Work in Progress (W.I.P) thread

.: ZombieMod Recommended Maps

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ISCorp
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Post by rooskie »

Boo
One of them.
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Post by Boo »

dude those are some RAD mapping skills! Keep it this map is looking TIGHT!
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ISCorp
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Post by rooskie »

Started on the outisde just a little bit to give me light when running from CT spawn to the basement... (the outside WILL stay that dark).

Now, these are still WIP screenies. I have changed some things and most likely they will stay the same from now on (except the back lab, I don't like the zombie body sticking through the table :\)

Back lab 1
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Construction 1
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Construction 2
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Storage hall
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Just inside basement entrance
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First hall to the left
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Three vending machines room (just off the first hall)
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Inaccessible lab 1
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Inaccessible lab 2
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Inaccessible lab 3
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Outside (starting on the lighting first)
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Basement entrance 1
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Basement entrance 2
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Security room 1 (I know for a fact that I am changing the keypad colors)
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Security 2
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Security 3
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Security 4
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Main tspawn 1
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Main tspawn 2
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Main tspawn 3
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___________________________________________________________
And that's all the screenies you'll get until the map release (maybe more, if you're good) :P !!!!
ISCorp
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Post by rooskie »

zm_lila_p4n!c_def is now available for download!

http://www.fpsbanana.com/maps/16430
ISCorp
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Post by rooskie »

I started on a new map, zm_the_hive.

It is going along well and I have some sneak peek screenies for you guys!

So far I have one spawn and one main area done. Just gotta finish the bathrooms and add in the supply closet then I can move on to working on the science/research wing.

Click Here
Newbie
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Post by zombie? »

I saw a cannon in a zombie map, I prefer fun maps over realistics maps, so I liked the idea but saw room for improvement, so I made my own cannon.
picture of the cannon(and you can kinda see the aiming monitor)
On the maps with cannons that i played, there were 4 buttons for aiming, and with 32 people trying to point it there own way it wasn't easy. Also you had to press another button to make the cannon stop moving. With my cannon, only 1 person has imput on the cannon controls. Also the controls are only 1 button. When you press the button to control my cannon, you control it, not tell it to move. Your player is frozen and you can move it with your normal movement controls(forward aims up, back aims down, left turns it left, right turns it right, attack fires the cannon-jump and use unfreeze you and you can continue to move normally). Also as long as someone is in control nobody else can press the button. Also my cannon is easy to aim, it has a monitor who's camera is in the direct center inside the cannon, and on the monitor there is a little target in the center. There is also a button inside to fire the cannon so if only 1 person is using it you don't have to have someone else outside the cannon fire it for you.

perks VS cannons you may have seen before:
-one button control
-one person controls at a time
-easier to aim
-has a ladder that moves with the cannon so you can get inside pretty much however you point it

draw backs:
-can't aim up and down very well if someones in it, but you can just shoot them out if people are causing a problem =P
-if turned strait down the tip will go through the ground, not really a problem just... meh
-func_monitors don't show the skybox
-doesn't work well spinning on both axes at once

here's the .bsp if you want to test it out, PM me if you want the .vmf
One of them.
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Post by Something »

Image

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Something to hold you over for my apcolytic map.

:)
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Post by sheryip »

looks like lag city with 32players
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One of them.
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Post by ShellShock »

Something wrote: Something to hold you over for my apcolytic map.

:)
That is the most amazing looking map I have seen for CSS.


To "Shellshock" Next time when you quote someone do not include the screenshots !!!
Image
One of them.
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Post by Something »

You would be surprised on how good the fps it.
T3h 1337
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Post by MoOnLiGht »

that remember me on HL2 ^^

looks great
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Post by Games »

Wow that looks amazing can't wait to try it out :P How far is the progress and do you got anything interresting in your map concerning gameplay ?
One of them.
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Post by Something »

All I need to do for it now is finish converting it to ZM, maybe optimize it some, and its done. Irs going to be a camping map, soda machines would ruin the feel.
Boo
One of them.
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Post by Boo »

you should add a ct buy zone in terroist spawn also because when you have zombie_respawn 1, the zombies respawn usually in the t spawn and u have to go all way to ct spawn to buy weapons again which i think is gay >.>.
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One of them.
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Post by ShellShock »

ShellShock wrote:
Something wrote: Something to hold you over for my apcolytic map.

:)
That is the most amazing looking map I have seen for CSS.


To "Shellshock" Next time when you quote someone do not include the screenshots !!!
Sorry. :)
Image
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