Work in Progress (W.I.P) thread

.: ZombieMod Recommended Maps

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One of them.
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Post by Something »

How did you get that high of an fps on that map? Whenever I have that many trees it dips down into the 30s.
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Post by Grey Echo »

I've done some compressing methods, as I mentioned, to get the trees to be nearly unnoticable when complied. They still cause some of the lag as you would expect, but not as much. It also helps to have more of the trees that can be walked through than the ones that you cannot as the ones you can produce much less lag. As for those compressing methods, I was just fooling around one day and really have no idea how to do it again, sorry. :P

Please keep commenting! Hopefully this becomes another "zm_lila_panic" if you know what I mean. :D
One of them.
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Post by Something »

Oh ok, that was another question, some of the props are walk-thoughable. Try a tool texture around them to stop that.
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Post by Grey Echo »

I would, but not only do I like that you can go through them, but like I said if they are altered than it will take the effect of the ones you can't go through and cause lag and FPS issues on the map. :?
One of them.
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Post by Something »

Have you tried fading the props?
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Post by Grey Echo »

Do be perfectly honest, I don't remember half the things I do correctly. :P
Back to this though, I want some more feedback on what you guys think!
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Post by rooskie »

Ok, I have a great idea for a map, I mean it is impossible that no one has thought of it!

It was THE original zombie map!

Think back to HL1 and Black Mesa Research Facility!

I think this would make a great map like the CT's ride in on a tram (not too long cuz what if one of them spawn as a zombie...) but I mean, it would be a great map.

So, anyone with me? I'll need alot of help.
I'm here!
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Post by radlations »

should convert de_larasmansion to zm

and make it so you cant fall off the wall or add a ladder somewhere behind so the players dont get trapped behind the wall the whole time.

i also have another idea

zm_highschool

Base it on a highschool with certain spots.....classes....restrooms....janitor closets....caferteria

:D someone should make it

i personaly love maps made by moo
zmleague>
One of them.
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Post by Vincent90 »

It a little WIP for now....

I don't know what name... but is theme : office, i love office maps :)

Image

Maybe if you have some idea to NOT or TO do... ;)
Image
One of them.
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Post by Something »

Uhhh.. Hard to see anything.
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Post by Grey Echo »

Making me see that reminds me, I don't know how to carve out a door or anything. Is it possible? I'm always making each room block by block because of a crappy doorway and it's really annoying...I'm sure if there is a way it's 101, but can someone please tell me so I can start another project? :) Thanks.

EDIT: Wow. I must be the biggest idiot; the name of the tool I was talking about was literally IN my sentance (carve). :lol: ......Wow. lol
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Post by rooskie »

I am currently adding a new level and skins to my zm_arena map and I am renaming it.

Now under the basement, there is a drop down into a gov't research facility with zombie bodies!
One of them.
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Post by Something »

Never use carve! It kills vvis.
One of them.
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Post by icepick66 »

Not carve ahhahha.

use slice :D
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
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Long time zombie mod supporter :D
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Post by ussr1943 »

how do you use the cut tool, im having problems and i cant find a good tutorial on it.
also i will post screens of a map i am currently producing (obviously my first map). it will be called
zm_RPD
this map will be simmilar to the map on RE:outbreak file #2 where some of the last few humans get trapped inside the Raccoon City Police Department HQ. there is a basement wich has the jail,secuirity office, locker room, and parcking garage
the 1st floor with offices and a big reception area
the 2nd floor will hav interrigation rooms, offices.
and then the roof (2 ways to get on, so there isnt an exact choke point that makes it beyond fair)
i am thinking about making the map mostly light, with a few areas with little, to no light based on the location and the atmosphere that should be generated, i will post screens in a day or too, any help on how to keep a newbie from making mistakes for a ZM map?
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