Zm_apocalypticbeta1

.: ZombieMod Recommended Maps

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Post by icebreaker »

whatever you want man, after all it's ur map :D
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Post by Games »

Well i dislike to much open space, offcourse there's notting wrong with some open space area's for tactical use.

Never rush out a map unless you need it for extra playtest with feedback etc.
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Post by Something »

Yea, there is going to open spaces, but it will be stewn with debris.
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Post by ebola »

Something wrote:Yea, there is going to open spaces, but it will be stewn with debris.
and dead zombie bodies
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Post by radlations »

hmmm.

i say put a giant useless building in the empty space and call it done :P
zmleague>
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Post by Something »

Nah, I want to make a good map, not another cruddy map.
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Post by errordotocx »

Awesome job something. Wish I would of been there to try the further versions of the map. But if you couldn't tell. I kinda...left the scene...in a sense. But awesome job bro. It wtf pwnzors.
-[Aura]Error.ocx
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Post by CyberMew »

make it empty first, and release it with the tag beta

then make any changes, little bug fixes like fps or texture etc.. or add the building to fill up the space if people see fit, then give it a real name, and tag it final
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Post by sheryip »

anyone got a working link to dl the map
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Post by Something »

I actually went through 2 Alphas to get to this state right now. Also, I'm planing to make a few buildings explorable, then make more later.
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Post by icepick66 »

you need light sources on the 2 lights on the top and bottom picture :wink:
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
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Post by Games »

Well i can't wait to play the next version. Perhaps do a closed beta session again to get some feedback.
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Post by Something »

Ice: Those come from windows you can't see in the pics.

Games: Perhaps, I'll see how it works out.
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Post by Something »

Oh, about everyday or so, I'll release a screenshot:

Nice to hear fromy ou Error!

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Post by personaljihad »

Looks like it's coming along nicely.
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