.: ZombieMod News
Moderators: c0ldfyr3 , Mods
Posts: 7 Joined: Tue Aug 15, 2006 3:55 am
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by raydan » Fri Aug 25, 2006 2:56 am
my windows server dead
i try running mm 1.3, mm 1.2.3 but zombie mode load FAIL
when i use meta load addons\zombiemod\bin\zombie_mm.dll
i error
[ZOMBIE] 00000000
Failrd to load plugin addons/zombiemod/bin/zombie_mm.ll < Could not find all sigs!
.\ZombiePlugin.zpp:2005
>.
Posts: 13 Joined: Fri Aug 18, 2006 10:58 pm
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by murpher » Fri Aug 25, 2006 3:11 am
my windows has also died.. all we can do is wait
Posts: 10 Joined: Fri Aug 25, 2006 3:46 am
Location: NJ
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by eaglewonj » Fri Aug 25, 2006 3:49 am
sigh....just got er up and running perfect yesterday...today...boom steam update kills it..
Posts: 32 Joined: Sun Jul 23, 2006 4:36 pm
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by A c E » Fri Aug 25, 2006 4:02 am
aww that sucks.
i wish mani mod would work at least, i never realised how hard it is without it.
Posts: 190 Joined: Wed Apr 26, 2006 2:41 am
Location: San Francisco, CA
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by SauceHelmet » Fri Aug 25, 2006 4:34 am
is GoreMod working for anyone ?
Mani Mod for MetaMod is still working thankfully, I'm just getting FAIL's on both ZM and GoreMod.
Scratch that, now MetaMod isn't even working.
Posts: 10 Joined: Fri Aug 25, 2006 3:46 am
Location: NJ
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by eaglewonj » Fri Aug 25, 2006 4:46 am
Metamod died on me, ZM is down because metamod is down. And mani partially works but isn't working like it should. Thank god for hlsw and rcon.
Posts: 136 Joined: Sun Apr 23, 2006 8:18 pm
Location: Michigan
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by Spinner » Fri Aug 25, 2006 4:56 am
MetaMod works fine, you must make sure you have rechanged your gametypes.txt file and updated to the newest metamod version. ZombieMod Is down b/c It too now needs an update.
Posts: 10 Joined: Fri Aug 25, 2006 3:46 am
Location: NJ
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by eaglewonj » Fri Aug 25, 2006 5:43 am
Spinner wrote: MetaMod works fine, you must make sure you have rechanged your gametypes.txt file and updated to the newest metamod version. ZombieMod Is down b/c It too now needs an update.
Ok i think i got meta mod back. Mani seems ok for now but is tempermental. Spray tracking and teleport don't seem to work, but many other commands do.
Posts: 65 Joined: Sun Aug 06, 2006 3:36 pm
Location: near chicago
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by ATIX » Fri Aug 25, 2006 5:59 am
we should make a thread in the official valve forums and get a complain going on
Posts: 10 Joined: Fri Aug 25, 2006 3:46 am
Location: NJ
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by eaglewonj » Fri Aug 25, 2006 6:11 am
I second that motion. Also i just tried the fix to get mani working and it is still out.....
Posts: 5 Joined: Fri Aug 25, 2006 8:25 am
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by Xerion12 » Fri Aug 25, 2006 8:39 am
Save us c0ld! :O
^-^
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
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by icepick66 » Fri Aug 25, 2006 8:43 am
My zombiemod is running, but itll crash when the model changes, but everything else is working
Zombiemod 1.5 RUN
(linuix ded)
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
Posts: 474 Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland
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by c0ldfyr3 » Fri Aug 25, 2006 8:48 am
An update will be released tonight.
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Fri Aug 25, 2006 8:48 am
I'll have to wait till my server gets updated to see what works and what not lol
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
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by icepick66 » Fri Aug 25, 2006 8:58 am
c0ldfyr3 wrote: An update will be released tonight.
you are fucking brilliant man, i love you
, for a guy who hates his mod ur dedicated
Last edited by
icepick66 on Fri Aug 25, 2006 9:11 am, edited 1 time in total.
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
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