Work in Progress (W.I.P) thread

.: ZombieMod Recommended Maps

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Post by Nemesis »

sound interesting shellshock :)
i also gonna release a map soon called zm_launchpad
if anyone wanna help me make map sure u can just email me nemesis-786@hotmail.co.uk
ill post screenshots soon
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Post by MoOnLiGht »

i wanna help you
and you can help me
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Post by icebreaker »

Bob00100 wrote:Aight, im about 45% done with my map, time for more screenies.


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This map has a good amount of secrets, and i'm still working on details so this doesn't reflect the final version of the map.
Map is looking great man ^^ any news about a release date?
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Post by ShellShock »

Any mappers want to help me?

I want to work on.

zm_sHELL_airport_v1
+
zm_torture_v1?
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Post by Something »

What needs to be done?
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Post by ShellShock »

Well I make the idea, and the mapmaker makes the map. :D
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Post by ShellShock »

zm_sHELL_city_v1 is now officially a work in progress, thanks to my good friend. :D
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Post by rooskie »

My first zm map isn't all that great, I didn't know it, but I stole the name of another map! (Found out after I posted on FPS Banana)

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I will be starting on my next map some time soon maybe....
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Post by Grey Echo »

Zm_Forest_v2
___________________________________
I have finally created my first zombie map! :D
It's pretty much complete and I don't think I'll be changing anything, but comments are greatly appreciated as I hope to get this zombie map as popular as the others.

NOTES: The FPS rate is quite low - around 40 or so for me - but this is because the map is large. It's also dark out and there's quite a lot of entities, for all of which I've used the proper compressors for.

DOWNLOAD: http://www.rogepost.com/dn/yn63/zm_forest_v2.zip
Last edited by Grey Echo on Tue Sep 05, 2006 5:32 pm, edited 1 time in total.
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Post by rooskie »

zm_containment

New map, has already been started. Screenies soon.

Takes place in a roadside motel.
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Post by Games »

Grey when i download your map i only get a empty folder. ? and the size of the file is only 22bytes orso. :!:
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Post by Grey Echo »

Oops! Let me try to fix it Games... :P

*looks for the problem*
*notices the files weren't put in the zip*
*looks around*
*thinks*
*gets an idea*

Try it now. It seemed to be the file hoster's fault. :D
NEW LINK: http://www.rogepost.com/dn/yn63/zm_forest_v2.zip
Zm_Forest_v2
___________________________________
I have finally created my first zombie map!
It's pretty much complete and I don't think I'll be changing anything, but comments are greatly appreciated as I hope to get this zombie map as popular as the others.

NOTES: The FPS rate is quite low - around 40 or so for me - but this is because the map is large. It's also dark out and there's quite a lot of entities, for all of which I've used the proper compressors for.

DOWNLOAD: http://www.rogepost.com/dn/yn63/zm_forest_v2.zip
EDIT: Old link updated as well. :roll:
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Post by Glitched System »

No pics. no clicks
216.224.117.122:27015 =GHS= ZombieMod -When Zombie Plants Attack-
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Post by Grey Echo »

Ah! A stubborn one, eh? :P
Here. I've added a ton of screenshots. I really recommend playing the map though. :?
Zm_Forest_v2
___________________________________
I have finally created my first zombie map!
It's pretty much complete and I don't think I'll be changing anything, but comments are greatly appreciated as I hope to get this zombie map as popular as the others.

NOTES: The FPS rate is quite low - around 40 or so for me - but this is because the map is large. It's also dark out and there's quite a lot of entities, for all of which I've used the proper compressors for.

DOWNLOAD: http://www.rogepost.com/dn/yn63/zm_forest_v2.zip
SCREENSHOTS:
1) Quick general layout of what the map looks like at first.
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2) CT Spawn...yeah...
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3) CT Spawn, the weapons cache...both CT and T spawns have weapons caches.
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4) T Spawn...yeah, it's so dark you need a flashlight. :P
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5) T Spawn Weapons...etc...
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6) Dark areas for hiding in...here's an example of one of the many there are.
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7) General two rock walls for cover...this map could be deathmatch material as well.
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8| A little hard to make out, but there's a sniper post...it's REALLY aswsome. :D
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9) There's areas to hide and climb for cover instead of soda machines, etc...cleaner. 8)
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10) Hidden underground tunnel area for going from both ends of the map...find it yourself. :P
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11) There's a HUGE building for some real fun, it has strobe lights, so here's it off...
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12) HUGE building...strobe lights on...
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12) Finally, a look up into the trees and such. Cool looking, huh? 8)
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Hope that pretty much wraps this up. Enjoy!
Please comment and *hopefully* move to the "Maps" section permanently. :)
Last edited by Grey Echo on Tue Sep 05, 2006 9:40 pm, edited 1 time in total.
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Post by ebola »

woot looks like zombie FUN
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