.: ZombieMod Recommended Maps
Moderators: c0ldfyr3 , Mods , [CSSMC]
Posts: 578 Joined: Fri May 05, 2006 7:00 am
Location: Netherlands
Post
by Games » Sat Jul 15, 2006 11:01 am
Map made by "Mr.Stealth"
Download & screenshots
here
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Sat Jul 15, 2006 1:52 pm
HOLY CRAP ! that looks nice
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Sat Jul 15, 2006 2:10 pm
For all the FPSbanana download haters:
Attachments
zm_wintercomplex_b1.zip
(5.18 MiB) Downloaded 580 times
Posts: 36 Joined: Sat Jul 15, 2006 8:22 pm
Location: florida
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by GGODD2 » Sat Jul 15, 2006 8:28 pm
just wanted to say thank you for this map i ran it today and it ran smooth and i did a vote on my server if they liked it and got a 19 out of 20 vote for yes i ran it for a hour and server stayed full great job
and hope to see more maps from you soon.
65.254.61.33:27015 GGODD's HELL SEVER ZOMBIES
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
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by icepick66 » Sat Jul 15, 2006 9:22 pm
this map is added but yet to be played
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
Post
by MoOnLiGht » Sat Jul 15, 2006 9:28 pm
i have test the map:
not optimized, 16 FPS (20 slots Athlon 3500 Gforce 6600 GT)
and remove the tubes ...
why mapbuilders always add this camper tubes=?????
Posts: 179 Joined: Fri Jul 14, 2006 8:02 pm
Location: USA, Texas
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by Boo » Sun Jul 16, 2006 4:01 pm
Just add a rule like i do, No Tubes or ban/kick
.
Good thing i got 16 Slot Server!
i'll test it, looks nice!
Posts: 179 Joined: Fri Jul 14, 2006 8:02 pm
Location: USA, Texas
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by Boo » Sun Jul 16, 2006 4:59 pm
Tested it and its so nice!!!! I love those vents >D, anyways its kinda laggy :\
Im using 16 player slot 100 tick server :\, think u can optomize it?
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Sun Jul 16, 2006 7:50 pm
Boo wrote: Just add a rule like i do, No Tubes or ban/kick
.
Good thing i got 16 Slot Server!
i'll test it, looks nice!
im not 24/7 on my server
there are no other admins
only one human camp in a tube, the zombies cannot reach,
and 20 people must wait 4 roundend
but the rest of the map is OK
Posts: 179 Joined: Fri Jul 14, 2006 8:02 pm
Location: USA, Texas
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by Boo » Mon Jul 17, 2006 2:02 am
it needs for FPS i guess what you call it, sorta lags with 16/16 slot server 100 tick.
Posts: 248 Joined: Sun Jun 04, 2006 1:36 pm
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by icepick66 » Mon Jul 17, 2006 8:13 am
lol 100 tick, thats 3 times much cpu per player. its not recomended you use anything more than 66 tic :/ with zombiemod
Zombie server: 136 maps, 36 slots, fast download, Intelebot, Anti spawn camping!
Long time zombie mod supporter
Posts: 179 Joined: Fri Jul 14, 2006 8:02 pm
Location: USA, Texas
Post
by Boo » Mon Jul 17, 2006 2:19 pm
Why?
Clanservers only had 33 tick and 100 tick
what do i do? lol
Posts: 422 Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium
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by icebreaker » Mon Jul 17, 2006 3:55 pm
run 33 tick ? :p
Posts: 179 Joined: Fri Jul 14, 2006 8:02 pm
Location: USA, Texas
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by Boo » Mon Jul 17, 2006 6:49 pm
no thats to slow then... I always though 100 tick was better then 66 tick...
Whats difference then?
Posts: 544 Joined: Fri May 12, 2006 8:48 pm
Location: Germany
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by MoOnLiGht » Mon Jul 17, 2006 8:30 pm
there was somwhere a post in this forum about the tickrate ...
... by a scale from 1 to 10, 66 Tick brings you 9 of performance, and 100 Tick brings you 10
lex post this if i remember right
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