zm_winterfun_b4a

.: ZombieMod Recommended Maps

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Post by icebreaker »

since you released b3a now could you tell me what the secret room was I forgot to mention in b2 ??
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Post by icebreaker »

Me again ^^ okay so that door just opens when you walk against it and then it doesn't close anymore, it justs opens and thats it ^^ and in the new room, it took me 7 seconds to get out under the chimney, its a bit too low if you ask me if zombies are trying to get in throught the frontdoor
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Post by Games »

Orginal post updated !!!

How's the new map comming along ¿moo ? :)
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Post by ¿Moo? »

hah i almost forgot about that map i havent worked on it much but i should be done soon
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Post by errordotocx »

z0mg an update!
-[Aura]Error.ocx
Image
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Post by icebreaker »

icebreaker wrote:Me again ^^ okay so that door just opens when you walk against it and then it doesn't close anymore, it justs opens and thats it ^^ and in the new room, it took me 7 seconds to get out under the chimney, its a bit too low if you ask me if zombies are trying to get in through the frontdoor
bump ^^
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Post by ¿Moo? »

i thought i made it so the door opens when u press the button oh well and for the chimmney the fire slows u down but i dont want to get rid of the fire
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Post by icebreaker »

yeah but the horrible thing about the door is that the door doesn't close anymore :|
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Post by ¿Moo? »

ok now i added another building but its small and i changed the door that u have to find the button to open the door and close it also i put the terrorists behind the moo building because some people said the beginning of the round was laggy
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Post by icebreaker »

I love you :lol:
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Post by icebreaker »

I found a little bug:
http://i54.photobucket.com/albums/g110/ ... b40002.jpg

Also I was wondering if you couldn't make it like this that if you click on the button that the door opens and that it closes after like 7 seconds, gives the people enough time to get in the room :) right now to be safe there you need to ask someone to click the button again to make the door close :)
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Post by Games »

That was allready in b3a ;)
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Post by icebreaker »

Really ? I never noticed that before lol :lol:
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Post by Games »

I do think the T spawn is a bit unfair since ct can move fasted to a save place and have more time to barricade. :idea:
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Post by icebreaker »

maybe make a second entrance into the house ? its perfectly possible to make one
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