zombies going threw barricades

.: Problems and bugs please post em here.

Moderators: c0ldfyr3, Mods, [CSSMC]

Post Reply
Power User
Posts: 78
Joined: Tue Apr 25, 2006 10:40 pm

zombies going threw barricades

Post by blind »

Hello anyone know how to fix zombies from flying threw the barricades by running at them and hitting thme while they jump making the barricade basically invisable?

i got turbo pysh and push scale on certain settings i need them on so zombies / humans cant do this?

thanks
Regular User
Posts: 25
Joined: Wed May 03, 2006 1:43 am

Post by Smartmove »

its the map. and i like this cause i can stab humans who have their guard down
unless u edit the maps, to prop_physics_override
then they will be solid
Power User
Posts: 78
Joined: Tue Apr 25, 2006 10:40 pm

Post by blind »

thanks
Moderator
Posts: 578
Joined: Fri May 05, 2006 7:00 am
Location: Netherlands

Post by Games »

!zstuck still doesn't work on my server, does everybody has this or do some of you got it working ? Ifso please tell me what zombie_radius your using.
Uber Elite
Posts: 332
Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles

Post by Undisclosed »

it does work fine if you r next to a player
35
Moderator
Posts: 578
Joined: Fri May 05, 2006 7:00 am
Location: Netherlands

Post by Games »

What about being stuck in the furniture ?
Uber Elite
Posts: 332
Joined: Mon Apr 24, 2006 4:45 am
Location: Los Angeles

Post by Undisclosed »

I think c0ld disabled the ability to do that, cause the zombies were abusing it
Newbie
Posts: 2
Joined: Tue Jun 27, 2006 10:31 pm

Post by x-box »

thx u
Uber Elite
Posts: 422
Joined: Sun Jun 25, 2006 10:03 pm
Location: Belgium

Post by icebreaker »

little question, objects are hard to move in some maps, way to make them move easier ? cause it took me 15 shots from shotgun to move a couch 3 feet away lol :D
Power User
Posts: 56
Joined: Mon May 15, 2006 4:19 am
Location: Fox in a box

Post by errordotocx »

I don't think shotguns can move objects very far anyways. Also it depends on the objects mass. Things like cars and stuff have a mass where they are not moveable, but if you do a physics_prop_overide and change the mass than the cars become moveable like in my map. ;) Also you might check to see what the server's phys_pushscale is. The pushsacle amount used on the aura servers is 3, the normal value is 1.
-[Aura]Error.ocx
Image
Newbie
Posts: 3
Joined: Sat Aug 19, 2006 11:39 am

Post by funky2305 »

where i find this data to change that??? can i shoot than cola automat,couch bad etc???
Moderator
Posts: 578
Joined: Fri May 05, 2006 7:00 am
Location: Netherlands

Post by Games »

See the "FAQ" in the support forum. :wink:
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest