ZombieMod 1.1.1

.: ZombieMod News

Moderators: c0ldfyr3, Mods

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MOD Creator
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Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland

ZombieMod 1.1.1

Post by c0ldfyr3 »

ZombieMod 1.1.1
===========
- Added proper support for mp_restartgame.
- Added an improved method of preventing and un-sticking players.
- Removed all redundant code blocks.
- Fixed perfomance decrease which came with 1.1.0.
- Fixed per map configs being executed too late.

*************
Download Now
*************

Mirrors, please update and email or PM me with the link.
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Post by lex_talionis »

Thank You!
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Post by Undisclosed »

My lunix server keep on crashing everytime when I try to start up the server.
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Post by lex_talionis »

Windows:

I only updated the \addons\zombiemod folder and the server starts, but after the first client connects, the server crashes "srcds.exe microsoft c++ runtime...bla bla"

Hummm...

Just letting you know.

Lex
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Post by Undisclosed »

Oh no, I am unable to download 1.1.0.
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Post by lex_talionis »

Undisclosed wrote:Oh no, I am unable to download 1.1.0.
uh...get in a habit of copy/paste to backup files :) check ur pm

Lex
MOD Creator
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Location: Dublin, Ireland

Post by c0ldfyr3 »

lex_talionis wrote:Windows:

I only updated the \addons\zombiemod folder and the server starts, but after the first client connects, the server crashes "srcds.exe microsoft c++ runtime...bla bla"

Hummm...

Just letting you know.

Lex
Still no mdmp files :\ ?
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Post by lex_talionis »

Yes, I get them, but they are empty??? I've got all the correct command line switches enabled too...go figure?

Any way, for the short time I did test b4 rolling back, I noted these in console b4 crash?

Master was null or not a master!

Lex
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Post by KingPin »

For anyone who needs to rollback till C0ld confirms/negates these bug reports :

click here to get zombiemod_v1.1.0.zip


All versions from v1.0.1 onwards are there just replace the digits in the link.
MOD Creator
Posts: 475
Joined: Sun Apr 23, 2006 6:47 pm
Location: Dublin, Ireland

Post by c0ldfyr3 »

Ya I found the problem with this. I forgot to add in the changelog that I had compensated for spectators on round_start, this is where the crash is =(

Im too tired to update it right now so ill do it first thing in the morning.
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