Search found 249 matches

by icepick66
Thu Oct 26, 2006 10:31 pm
Forum: General
Topic: Woo
Replies: 3
Views: 9462

ah old air and memorys
by icepick66
Tue Oct 24, 2006 6:39 pm
Forum: General
Topic: Woo
Replies: 3
Views: 9462

Woo

woo
by icepick66
Mon Oct 23, 2006 10:09 am
Forum: Maps
Topic: zm_ruined_town_v3
Replies: 15
Views: 79020

Nooo my fravoite wheel has been destoryed :( lol
by icepick66
Mon Oct 23, 2006 10:00 am
Forum: Support
Topic: My many map questions -
Replies: 1
Views: 7071

soda machine is out of cs office

props/cs_office/vending_machine

for custom materails i think you can just decompile the machines texture out of the gcf then edit it then bspzip it back into ur map so everyone gets the mod on ur map
by icepick66
Mon Oct 23, 2006 9:58 am
Forum: Suggestions & Requests
Topic: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Replies: 19
Views: 63724

A stats system :p, mabey a level up thing too, to get more zm hp or zm speed, i dunno lol
by icepick66
Sat Oct 21, 2006 9:50 am
Forum: Support
Topic: Different Modes or options?
Replies: 1
Views: 6194

you have zombie horde installed completly the wrong mod for these forums
by icepick66
Sat Oct 21, 2006 9:45 am
Forum: Maps
Topic: zm_ruined_town_v3
Replies: 15
Views: 79020

One of my fravotite maps :D
by icepick66
Sat Oct 21, 2006 9:42 am
Forum: Suggestions & Requests
Topic: Next Luminary Zombie Mod Version :: Idea / Suggestion Thread
Replies: 19
Views: 63724

that gametype will be awesome, but i think itll be better if only one zombie starts(teleports) by the safe point, then once he zombies a other player their will be 2 zombie defenders and so on :D

but you will need some mapping desing to make sure the zombies dont run around willy nilly
by icepick66
Sat Oct 21, 2006 9:39 am
Forum: General
Topic: Way to make larger prop_phys_override objects move easier?
Replies: 2
Views: 8416

only the mapper can edit that, using the mass scale feature, you might be able to use ent spy to edit the masses
by icepick66
Thu Oct 19, 2006 7:44 pm
Forum: General Chatter
Topic: Halloween special ?
Replies: 2
Views: 7761

Heh good idea
need some halloween maps
by icepick66
Thu Oct 19, 2006 7:44 pm
Forum: Support
Topic: cant add bots?
Replies: 2
Views: 6634

zombie mod with bots :S

highly not recommended,

try this
bot_difficulty 1
by icepick66
Thu Oct 19, 2006 7:43 pm
Forum: Maps
Topic: zm_mazedcrap_v3
Replies: 4
Views: 14673

weird :/, tbh why the hell do u need a big sign with the title of the map in the sky :(

i allready see some potentual issues of all the humans camping at the top and zombies not having a chance
by icepick66
Thu Oct 19, 2006 7:41 pm
Forum: Support
Topic: dual weapons?
Replies: 3
Views: 9911

akimbo :D.

i remember vaguely seeing a event script mod for that, never tryed it tho
by icepick66
Thu Oct 19, 2006 4:36 pm
Forum: Support
Topic: I, joecool6101, am having trouble with my zombie server.
Replies: 6
Views: 16643

Common steps man !!!!
by icepick66
Thu Oct 19, 2006 3:05 pm
Forum: Suggestions & Requests
Topic: Whole team zombies?
Replies: 4
Views: 10519

You can do it, yet its pritty crap, i use it rarly on cool zombie horde maps

rcon zombie_player #t < each round start
Map config
zombie_timer_min 100
zombie_timer_max 100 (dont know if u can go higher than 100)