Search found 5 matches

by Artificial-Ninja
Mon Jul 31, 2006 6:37 pm
Forum: Maps
Topic: abandoned_projectsv01
Replies: 8
Views: 9460

There's alot of dissension when it comes to dark maps, I find my servers are usually divided halfway between wanting dark and wanting light. I myself am a fan of the darkness, maybe in my next release I'll add a seperate version with more sources of light, perhaps an env light or something. I plan ...
by Artificial-Ninja
Tue Jul 25, 2006 8:01 am
Forum: Suggestions & Requests
Topic: Zombie crouch
Replies: 3
Views: 4195

Also on very large maps it becomes a tedious excerise to hunt down every last player who hides in a corner, now I know some people think it helps the gameplay but I think if it were possible to toggle a zombie radar that would allow the zombie to see humans on their radar it would help make the mod ...
by Artificial-Ninja
Tue Jul 25, 2006 3:23 am
Forum: Suggestions & Requests
Topic: Zombie crouch
Replies: 3
Views: 4195

Zombie crouch

Often times the most unbalanced camping spots involve tiny crawls spaces or vents that force zombies into a a narrow crawl to their death, while I'm not against camping in zombie mod I find things like camping in the vents in cs_assault to be highly uninventive and unbalancing; adding the ability ...
by Artificial-Ninja
Tue Jul 25, 2006 2:39 am
Forum: Suggestions & Requests
Topic: Regenerating Zombie Health?
Replies: 5
Views: 5193

Unless the map has powerful holding spots, or impossible camping spots, I find the only way to make balanced play is to make holding spots; positions that are hard to reach when being gunned down. Difference between an impossible camping spot is there's generally more than one way to get to the ...
by Artificial-Ninja
Tue Jul 25, 2006 1:46 am
Forum: Maps
Topic: abandoned_projectsv01
Replies: 8
Views: 9460

criteque it as best you can, I'm open to suggestions; I know my brushwork is primitive =)