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64 spawn maps

Posted: Mon Sep 04, 2006 9:36 pm
by Glitched System
Alright, so Moo and I are redoing all the maps we can with 64 slots.

Please vote if you want 64 spawn maps

Posted: Mon Sep 04, 2006 9:41 pm
by icepick66
i wont need them i just use mani extra spawn points mod for them lol
plus u should ask the mappers first

Posted: Mon Sep 04, 2006 9:48 pm
by MoOnLiGht
64 are too much i think
32 is a good thing for playing lagg free

Posted: Mon Sep 04, 2006 9:50 pm
by Glitched System
I am not that good with the mani spawn points. This poll is actually asking mappers if they want 64 spawns or not.

Posted: Wed Sep 06, 2006 10:17 am
by CyberMew
but it seems uselesse with 64 spawn points unless the map is very big ^_^ and servers keep filled up

the server i frequently play in (zombiex2 thailand sever) has 40 player slots and sometimes its abit laggy already..(my nick is what? 123 in there)

so i think there is totally no need for 64 spawn points unless there are servers with 64 slots :shock:

Posted: Wed Sep 06, 2006 1:44 pm
by ebola
its very annoying with like 4 version of everymap :(

Posted: Wed Sep 06, 2006 2:13 pm
by SauceHelmet
I would appreciate 64 spawns. Completely winging things here, but: 66.197.42.22:27015

Do I think there will ever be a lag free map when full? Doubtful. Most likely going to see how default maps do when near full with some major performance tweaks. It's nice having access to the srcds.exe as well.

Posted: Wed Sep 06, 2006 2:19 pm
by c0ldfyr3
SauceHelmet wrote:Do I think there will ever be a lag free map when full? Doubtful.
There would be if mappers actually took the time to create a map how its supposed to be.
Any idot can draw some shapes and drag some prefabs onto a drawing surface. The reason I never created a map is because to create a proper map, you need to really go into the minute details of how every surface inside the map comes into contact and how. Our mappers dont do that, instead they crank out lag-o-tron maps 20 per week.

Posted: Wed Sep 06, 2006 2:24 pm
by SauceHelmet
Amen. There's two mappers in the pf community that edit zombie mod maps, as well as other misc maps on FPSBanana and optimize them to run well no matter how many players. It can be a long process - but the outcome is well worth it.

Posted: Wed Sep 06, 2006 6:13 pm
by Glitched System
I can see where this is going, can one of yall delete this topic?

Posted: Wed Sep 06, 2006 6:40 pm
by icepick66
uhh fps bannana, noob map central,

i never bothed to sign up there, and probibly wont :P

Posted: Wed Sep 06, 2006 8:33 pm
by icebreaker
64 Spawns... The horid! All the laaaaag... :shock:

Posted: Wed Sep 06, 2006 10:27 pm
by SauceHelmet
If the server is tweaked right on a default map ZM can do 64.

Posted: Thu Sep 07, 2006 9:25 am
by c0ldfyr3
Glitched System wrote:I can see where this is going, can one of yall delete this topic?
?

Posted: Thu Sep 07, 2006 2:10 pm
by SauceHelmet
He thinks its going to turn into a flame fest.