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Ammos and objets too heavy

Posted: Sun Sep 03, 2006 4:56 pm
by nico80470
Hi, i am french sorry for my english ^^

1.Unlimited ammo, it's bad, how limited ammo please ?
2.The objets are too heavy to moved, how regulate this problem ?

Posted: Sun Sep 03, 2006 5:00 pm
by anticitizenalpha
ammo_338mag_max 10 // awp
ammo_357sig_max 500 // p228
ammo_45acp_max 500 // ump45, mac10, usp
ammo_50AE_max 500 // deagle
ammo_556mm_box_max 0 // m249
ammo_556mm_max 150 // galil, sg552, famas, m4a1, sg550
ammo_57mm_max 500 // p90, fiveseven
ammo_762mm_max 150 // scout, ak47, g3sg1, aug
ammo_9mm_max 500 // mp5navy, tmp, glock, elite
ammo_buckshot_max 128 // m3, xm1014

Put that in your zombiemod.cfg and disable unlimited ammo.

As far as objects, put this in your zombiemod.cfg
sv_turbophysics 1 //now you can stand on barrels, tables, and push them by +use
phys_pushscale 3 // changes gravity physics when shooting something as it blows back X times further

Posted: Sun Sep 03, 2006 5:02 pm
by nico80470
ohhh thank you very much ^^

Posted: Sun Sep 03, 2006 5:04 pm
by anticitizenalpha
No problem, glad to help, if you need any more help just ask me or someone else, I'm sure they'd be glad to help also.


Hope it works.

Posted: Sun Sep 03, 2006 5:09 pm
by nico80470
ok ;)