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Can someone read my steam dump file?
Posted: Sun Aug 27, 2006 2:56 pm
by lex_talionis
Hey gang and Cold if your are available...
Here's a recent steam dump from our ZM server:
http://lex.urldownload.com/downloads/steam_dump.rar
We updated mms and zm to latest yesterday and have only had a crash or two since then...now for some reason our server isn't coming up...and unfortunantely we don't have remote desktop/ssh access so this is all I have to offer.
Thanks,
Lex
Posted: Sun Aug 27, 2006 3:13 pm
by c0ldfyr3
Try the new 1.2.2, and make sure you delete all .nav files from the maps folder.
Posted: Sun Aug 27, 2006 6:43 pm
by MoOnLiGht
hey, Lex, can that be the same like my server had?
http://www.zombiemod.com/forums/viewtopic.php?t=506
icepic66 sayed something about this, but you need shell access
Posted: Sun Aug 27, 2006 6:50 pm
by lex_talionis
I don't know, but even with the latest and greatest (mani, zm, mms) i deleted all .nav files...even tried exec zombiemod.cfg in /cfg folder and renamed /cfg/zombiemod/zombiemod.cfg.bak but still the dam server crashes sporatically...here the latest steam mdmp file:
http://lex.urldownload.com/downloads/steam_dump.rar
man this is crazy...valve really made a mess
Lex
Posted: Sun Aug 27, 2006 7:36 pm
by c0ldfyr3

Thats the call stack one of them, the other one just shows me something in the server.dll
Posted: Sun Aug 27, 2006 8:10 pm
by lex_talionis
c0ldfyr3 wrote:
Thats the call stack one of them, the other one just shows me something in the server.dll
Okay...i guess the pic u ul'ed isn't resolving...so can you provide any thing else about this mdmp? Is it zm and valve or just valve or just zm?
Also, it seems that mani admins are causing most crashes...noticed on setnextmap it crashed the server so i have removed all mani admins for now
Thanks,
Lex
Posted: Sun Aug 27, 2006 8:32 pm
by Games
Still my server is acting weird probably, because i worked around with the zombiemod.cfg.
Perhaps it's making a conflict with mani or metamod. ?
Posted: Sun Aug 27, 2006 9:01 pm
by MoOnLiGht
some mani things crashers my server too
if i blind somebody, on next round server will crash
same on restrict
and HT models no longer work

Posted: Sun Aug 27, 2006 9:19 pm
by lex_talionis
I've confirmed this now...server with 12 mani admins doing shit...server crashes sporatically...now I have no mani admins and da server hasn't had a crash one...this is prolly a Mani Admin issue.
Lex
Posted: Sun Aug 27, 2006 9:38 pm
by MoOnLiGht
yeah, but i can' t use your models without mani ^^
or is there a way??
Posted: Sun Aug 27, 2006 10:44 pm
by lex_talionis
MoOnLiGht wrote:yeah, but i can' t use your models without mani ^^
or is there a way??
ohhh...saw ur pm...thought you meant zombie models with zombiemod...well, I can tell you this...I haven't figured out admin models with mani yet...you need to go check over on maniforums for help there...too busy trying to keep our zm server alive.
Lex
Posted: Mon Aug 28, 2006 8:08 am
by c0ldfyr3
Sorry about that Lex, the picture would have told you a thousand words.
Click
here to see it is indeed Mani causing the crashes.
Posted: Mon Aug 28, 2006 8:55 am
by NPW_Thundar
I have been running my windows server for over 24hrs now with no crashes 1.22. If you delete .nav files and still crashing I would say its the Mani mod that's crashing server, I am running beetlemod with no problems. You can get Beetles Mod here
http://www.beetlesmod.com . Give it a try and see if fixes the crashes.
Posted: Mon Aug 28, 2006 11:50 am
by Games
C0ld remember that you told me to change the zombiemod.cfg to _zombiemod.cfg and if i didn't do that my server kept offline/crashing.
Well i found the problem if i put // infront of
zombie_restrictions "rifles m249 smokegrenade sniper flash"
in the zombiemod.cfg, the server will run just fine, the only drawback of this is that the smokegrenade isn't restricted.
Perhaps this is usefull for you to lex.

Posted: Mon Aug 28, 2006 11:54 am
by icebreaker
And if you try to restrict the smokegrenade with using "smoke" instead of "smokegrenade" ?