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knockback!
Posted: Tue Aug 22, 2006 7:02 am
by murpher
HI THERE,
can you make seprate knockback for certian things/guns like if you hurt them with env_explosion they go flying and land by someone else to knife because you have knockback on but if you turn it down only a shotty moves em back 2 feet

so what im getting at is you should have stuf
zombie_env_explosion_knockback 1
zombie_m4a1_knockback 5
zombie_m3_knockback 3 ... ect
please, thanks

Posted: Tue Aug 22, 2006 8:32 am
by c0ldfyr3
Mattie EventShites :\
Posted: Tue Aug 22, 2006 6:16 pm
by murpher
Posted: Wed Aug 23, 2006 11:05 pm
by Undisclosed
eventscript slow down the server
Posted: Wed Aug 23, 2006 11:10 pm
by murpher
yeah but i think this would be a cool feature to add just with weapons to make it more fun, like you could use machine guns with now knockback

, i only have 1 or 2 eventscripts to help run the server so people dont get out of controll when an admins isnt there or is being dumm .

Posted: Thu Aug 24, 2006 3:53 pm
by icepick66
c0ldfyr3 wrote:Mattie EventShites :\
rofl,
i dont think he will do it...
its not hard, on weapon use [weapon name] set zombie_knockback 4
heh, you stoped responding to me on msn as soon as i said event scripts cold :p
Posted: Thu Aug 24, 2006 8:34 pm
by murpher
Posted: Sun Oct 08, 2006 6:25 am
by murpher
nope, no one at es would do it, come on c0ldfyr3 you got the best zombie mod, make it better!

Posted: Sun Oct 08, 2006 10:50 am
by icepick66
its not realy a nessisty, and i did give you a big clue how to do it :p
Posted: Sun Oct 08, 2006 5:13 pm
by murpher
icepick66 wrote:
its not hard, on weapon use [weapon name] set zombie_knockback 4
i don't use es anymore, but i still want more knockback for some guns dont shoot zombies back as far, or a night hawk shoots them way to far..... come on
Posted: Sun Oct 08, 2006 5:31 pm
by Boo
sounds good but i wouldn't wanna configure it all >.> lol
Posted: Sun Oct 08, 2006 5:57 pm
by murpher
well i really really want it so i hope he will do it!