Page 1 of 1
zombies going threw barricades
Posted: Thu Jun 22, 2006 3:56 am
by blind
Hello anyone know how to fix zombies from flying threw the barricades by running at them and hitting thme while they jump making the barricade basically invisable?
i got turbo pysh and push scale on certain settings i need them on so zombies / humans cant do this?
thanks
Posted: Sun Jun 25, 2006 12:46 pm
by Smartmove
its the map. and i like this cause i can stab humans who have their guard down
unless u edit the maps, to prop_physics_override
then they will be solid
Posted: Sun Jun 25, 2006 5:31 pm
by blind
thanks
Posted: Mon Jun 26, 2006 2:48 pm
by Games
!zstuck still doesn't work on my server, does everybody has this or do some of you got it working ? Ifso please tell me what zombie_radius your using.
Posted: Mon Jun 26, 2006 5:06 pm
by Undisclosed
it does work fine if you r next to a player
35
Posted: Mon Jun 26, 2006 5:45 pm
by Games
What about being stuck in the furniture ?
Posted: Mon Jun 26, 2006 7:16 pm
by Undisclosed
I think c0ld disabled the ability to do that, cause the zombies were abusing it
Posted: Tue Jun 27, 2006 10:56 pm
by x-box
thx u
Posted: Tue Jun 27, 2006 11:05 pm
by icebreaker
little question, objects are hard to move in some maps, way to make them move easier ? cause it took me 15 shots from shotgun to move a couch 3 feet away lol

Posted: Wed Jun 28, 2006 1:09 am
by errordotocx
I don't think shotguns can move objects very far anyways. Also it depends on the objects mass. Things like cars and stuff have a mass where they are not moveable, but if you do a physics_prop_overide and change the mass than the cars become moveable like in my map.

Also you might check to see what the server's phys_pushscale is. The pushsacle amount used on the aura servers is 3, the normal value is 1.
Posted: Sat Aug 19, 2006 11:43 am
by funky2305
where i find this data to change that??? can i shoot than cola automat,couch bad etc???
Posted: Sat Aug 19, 2006 11:55 am
by Games
See the "FAQ" in the support forum.
